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Return on Investmen...
Return on Investment in Game Accessibility for Cognition Impairments
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- Westin, Thomas (författare)
- Stockholms universitet,Institutionen för data- och systemvetenskap
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- Wiklund, Mats (författare)
- Stockholms universitet,Institutionen för data- och systemvetenskap
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(creator_code:org_t)
- IOS Press, 2013
- 2013
- Engelska.
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Ingår i: Assistive Technology. - : IOS Press. - 9781614993032 - 9781614993049 ; , s. 577-582
- Relaterad länk:
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https://urn.kb.se/re...
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visa fler...
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https://doi.org/10.3...
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Abstract
Ämnesord
Stäng
- The computer game industry sales are counted in billions of dollars, and gamers with disabilities play more casual games than non-disabled gamers. Yet many potential gamers are excluded and gamers with cognition impairments have not been in focus for research and development. With recently published game accessibility guidelines as a framework, professional game producers were surveyed about the number of man-hours needed to implement basic guidelines for cognition. The survey data was compared with a previous survey on the number of people with cognition impairments constituting barriers to gaming, showing that return on investment may be achieved.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Systemvetenskap, informationssystem och informatik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Information Systems (hsv//eng)
Nyckelord
- Accessibility
- games
- guidelines
- production
- Computer and Systems Sciences
- data- och systemvetenskap
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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