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the Quest :
the Quest : An Escape Room Inspired Interactive Museum Exhibition
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- Back, Jon, 1977- (författare)
- Uppsala universitet,Människa-datorinteraktion
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- Back, Svante, 1980- (författare)
- Bombina Bombast, Malmö, Sweden
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- Bexell, Emma (författare)
- Bombina Bombast, Malmö, Sweden
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- Stanisic, Stefan (författare)
- Bombina Bombast, Malmö, Sweden
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- Rosqvist, Daniel (författare)
- National Museum of Science and Technology, Stockholm, Sweden
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(creator_code:org_t)
- 2019-10-17
- 2019
- Engelska.
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Ingår i: CHI PLAY '19 Extended Abstracts. - New York, NY, USA : ACM Digital Library. ; , s. 81-86
- Relaterad länk:
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http://dl.acm.org/ci...
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- In this project, we report on designing an interactive museum exhibit in a technology museum, inspired by escape room game mechanics and technology. The project aims to create a deeper more immersed engagement with and interest in the exhibition, and thereby increase the interest in the exhibit's subject. In the game, the players take on the role of grandchildren to a known (fictitious) turn-of-the-century explorer and set out to find the treasures she hid around the world during her years of adventure. Clues to the treasures are hidden within the museum exhibition and by using knowledge found around the exhibition the players can solve the riddles and find the treasure, while also picking up some knowledge along the way.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Nyckelord
- unread
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)