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the Quest :
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Back, Jon,1977-Uppsala universitet,Människa-datorinteraktion
(författare)
the Quest : An Escape Room Inspired Interactive Museum Exhibition
- Artikel/kapitelEngelska2019
Förlag, utgivningsår, omfång ...
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2019-10-17
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New York, NY, USA :ACM Digital Library,2019
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printrdacarrier
Nummerbeteckningar
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LIBRIS-ID:oai:DiVA.org:uu-401168
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https://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-401168URI
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https://doi.org/10.1145/3341215.3356987DOI
Kompletterande språkuppgifter
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Språk:engelska
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Sammanfattning på:engelska
Ingår i deldatabas
Klassifikation
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Ämneskategori:ref swepub-contenttype
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Ämneskategori:kon swepub-publicationtype
Anmärkningar
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In this project, we report on designing an interactive museum exhibit in a technology museum, inspired by escape room game mechanics and technology. The project aims to create a deeper more immersed engagement with and interest in the exhibition, and thereby increase the interest in the exhibit's subject. In the game, the players take on the role of grandchildren to a known (fictitious) turn-of-the-century explorer and set out to find the treasures she hid around the world during her years of adventure. Clues to the treasures are hidden within the museum exhibition and by using knowledge found around the exhibition the players can solve the riddles and find the treasure, while also picking up some knowledge along the way.
Ämnesord och genrebeteckningar
Biuppslag (personer, institutioner, konferenser, titlar ...)
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Back, Svante,1980-Bombina Bombast, Malmö, Sweden
(författare)
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Bexell, EmmaBombina Bombast, Malmö, Sweden
(författare)
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Stanisic, StefanBombina Bombast, Malmö, Sweden
(författare)
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Rosqvist, DanielNational Museum of Science and Technology, Stockholm, Sweden
(författare)
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Uppsala universitetMänniska-datorinteraktion
(creator_code:org_t)
Sammanhörande titlar
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Ingår i:CHI PLAY '19 Extended AbstractsNew York, NY, USA : ACM Digital Library, s. 81-86
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