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The effect of laten...
The effect of latency, speed and task on remote operation of vehicles
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- Jernberg, Christian, 1985- (författare)
- Linköpings universitet,Statens väg- och transportforskningsinstitut,Förare och fordon, FOF,Linköping University, Linköping, Sweden,Människocentrerade system,Tekniska fakulteten,Swedish Natl Rd & Transport Res Inst VTI, Sweden
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- Sandin, Jesper, 1975- (författare)
- Statens väg- och transportforskningsinstitut,Förare och fordon, FOF,Swedish Natl Rd & Transport Res Inst VTI, Sweden
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- Ziemke, Tom (författare)
- Linköpings universitet,Människocentrerade system,Tekniska fakulteten
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visa fler...
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- Andersson, Jan, 1965- (författare)
- Statens väg- och transportforskningsinstitut,Trafik och trafikant, TRAF,Swedish Natl Rd & Transport Res Inst VTI, Sweden
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(creator_code:org_t)
- Elsevier, 2024
- 2024
- Engelska.
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Ingår i: Transportation Research Interdisciplinary Perspectives. - : Elsevier. - 2590-1982. ; 26:July
- Relaterad länk:
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https://doi.org/10.1...
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https://vti.diva-por... (primary) (Raw object)
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https://urn.kb.se/re...
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https://doi.org/10.1...
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- Method: Thirty-one participants drove in simulated rural (high-speed) and urban (low-speed) scenarios. Five hazards were created for each scenario and the participants drove each scenario three times with different latencies (baseline, +100 ms, and +200 ms). The latency condition was masked for the participants. The hazards were designed with the intention of creating challenging traffic situations. For example, in hazard one (H1) a car parked next to the road activates their turn indicators and then cuts into the participant's lane close in front of the ego vehicle, forcing the participant to either brake or veer. Latency, type of hazard, and scenarios (high- and low-speed) were all within participants’ variables.Objective simulator data collected included variables such as reaction time, post-encroachment time, speed variation, distance to hazard, collisions, etc. Subjective data was gathered through questionnaires between each of the balanced latency conditions to assess trust, perceived control, realism of scenarios, and workload etc. After the completed drive, participants were asked to rate in which order they believed they had been subjected to the different latencies. The participants were divided into two groups, experienced drivers and experienced gamers.Conclusion: There seems to be a certain level of adaptivity among the participants, although they were not told that the latency varied between scenarios, and they could also not guess in which order they drove with the different conditions. In some situations, they drove with larger safety margins, especially experienced gamers in the high-speed scenario. Moreover, the subjective ratings show that participants felt less in control of the vehicle at higher latencies without being able to pinpoint what it was that affected their driving.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Maskinteknik -- Farkostteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Mechanical Engineering -- Vehicle Engineering (hsv//eng)
- SAMHÄLLSVETENSKAP -- Psykologi -- Tillämpad psykologi (hsv//swe)
- SOCIAL SCIENCES -- Psychology -- Applied Psychology (hsv//eng)
Nyckelord
- Driver performance
- Gamers vs drivers
- Latency variation
- Remote operation
- Simulator study
- Task and environment
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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