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Co-designing wearab...
Co-designing wearable technology together with visually impaired children
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- Caltenco, Héctor (författare)
- Lund University,Lunds universitet,Certec - Rehabiliteringsteknik och Design,Institutionen för designvetenskaper,Institutioner vid LTH,Lunds Tekniska Högskola,Certec - Rehabilitation Engineering and Design,Department of Design Sciences,Departments at LTH,Faculty of Engineering, LTH
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- Magnusson, Charlotte (författare)
- Lund University,Lunds universitet,Certec - Rehabiliteringsteknik och Design,Institutionen för designvetenskaper,Institutioner vid LTH,Lunds Tekniska Högskola,Certec - Rehabilitation Engineering and Design,Department of Design Sciences,Departments at LTH,Faculty of Engineering, LTH
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- Rydeman, Bitte (författare)
- Lund University,Lunds universitet,Certec - Rehabiliteringsteknik och Design,Institutionen för designvetenskaper,Institutioner vid LTH,Lunds Tekniska Högskola,Certec - Rehabilitation Engineering and Design,Department of Design Sciences,Departments at LTH,Faculty of Engineering, LTH
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- Finocchietti, Sara (författare)
- Italian Institute of Technology
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- Cappagli, Giulia (författare)
- Italian Institute of Technology
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- Cocchi, Elena (författare)
- Chiossone Institute
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- Ben Porquis, Lope (författare)
- Italian Institute of Technology
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- Baud-Bovy, Gabriel (författare)
- Italian Institute of Technology
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- Gori, Monica (författare)
- Italian Institute of Technology
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(creator_code:org_t)
- 2016
- 2016
- Engelska 17 s.
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Ingår i: International Journal of Mobile Human Computer Interaction. - 1942-390X. ; 8:4, s. 68-84
- Relaterad länk:
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http://dx.doi.org/10...
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https://lup.lub.lu.s...
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https://doi.org/10.4...
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Abstract
Ämnesord
Stäng
- This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Medicinteknik -- Annan medicinteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Medical Engineering -- Other Medical Engineering (hsv//eng)
Nyckelord
- Audio
- Blind
- Co-Creation
- Games
- Information
- Interface
- Participative design
- Play
- Sound
- Visual impairment
- Wearable
Publikations- och innehållstyp
- art (ämneskategori)
- ref (ämneskategori)
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