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Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness

Prpa, Mirjana (författare)
Tatar, Kivanc, 1988 (författare)
Chalmers tekniska högskola,Chalmers University of Technology
Françoise, Jules (författare)
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Riecke, Bernhard (författare)
Simon Fraser University
Schiphorst, Thecla (författare)
Simon Fraser University
Pasquier, Philippe (författare)
Simon Fraser University
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 (creator_code:org_t)
2018-06-08
2018
Engelska.
Ingår i: DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : ACM. - 9781450351980
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
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  • Busy daily lives and ongoing distractions often make people feel disconnected from their bodies and experiences. Guided attention to self can alleviate this disconnect as in focused-attention meditation, in which breathing often constitutes the primary object on which to focus attention. In this context, sustained breath awareness plays a crucial role in the emergence of the meditation experience. We designed an immersive virtual environment (iVE) with a generative soundtrack that supports sustained attention on breathing by employing the users' breathing in interaction. Both sounds and visuals are directly mapped to the user's breathing patterns, thus bringing the awareness researched. We conducted micro-phenomenology interviews to unfold the process in which breath awareness can be induced and sustained in this environment. The findings revealed the mechanisms by which audio and visual cues in VR can elicit and foster breath-awareness, and unfolded the nuances of this process through subjective experiences of the study participants. Finally, the results emphasize the important role that a sense of agency and control have in shaping the overall quality of the experience. This can in turn inform the design specifications of future mindfulness-based designs focused on breath awareness.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)

Nyckelord

sound and music computing
virtual reality
musical agents
biodata
biosensors

Publikations- och innehållstyp

kon (ämneskategori)
ref (ämneskategori)

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