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- Andersen, Kristina, 1970-, et al.
(author)
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The Instrument as the Source of New in New Music
- 2017
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In: Design Issues. - : MIT Press. - 0747-9360 .- 1531-4790. ; 33:3, s. 37-55
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Journal article (peer-reviewed)abstract
- How can we treat technological matter as yet another material from which our notions of possible future instruments can be constructed, intrinsically intertwined with, and informed by a practice of performance? We strive to develop musical-performance instruments not only by creating technology, but also in developing them as aesthetic and cultural objects. A musical instrument is not an interface and should not be designed as such; instead, new instruments are the source of new in new music. Like any traditional instrument, a new instrument's potential for producing quality musical sound can only be revealed when it is played. We present an instrument-design process conducted by a visionary and an agenda-setting musician. The resulting objects are experimental prototypes of technological matter, which allow analysis and meaning to be specified through physical and tactile interaction with the objects themselves. As the instruments evolve through various stages, their capability is continually enhanced, making them all the more desirable for musicians to play.
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- Björgvinsson, Erling, et al.
(author)
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Design things and design thinking : contemporary participatory design challenges
- 2012
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In: Design Issues. - : MIT Press. - 0747-9360 .- 1531-4790. ; 28:3, s. 101-116
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Journal article (peer-reviewed)abstract
- Design thinking has become a central issue in contemporary design discourse and rhetoric, and for good reason. With the design thinking practice of world leading design and innovation firm IDEO, and with the application of these principles to successful design education at prestigious d. school, the Institute of Design at Stanford University, and not least with the publication of Change by Design, in which IDEO chief executive Tim Brown elaborates on the firm's ideas about design thinking, ...
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- Dixon, Brian, et al.
(author)
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Introduction: Pragmatism, Dewey, and Design Inquiry
- 2023
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In: Design Issues. - 1531-4790 .- 0747-9360. ; 39:4, s. 3-8
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Journal article (other academic/artistic)abstract
- This article introduces the special issue on Design Pragmatism and Design Inquiry by drawing attention to the key design-orientated principles found in pragmatism, detailing the content of the articles and, from this, mapping the direction for future research.
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- Ghajargar, Maliheh, et al.
(author)
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Thinking with Interactive Artifacts : Reflection as a Concept in Design Outcomes
- 2018
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In: Design Issues. - : MIT Press. - 0747-9360 .- 1531-4790. ; 34:2, s. 48-63
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Journal article (peer-reviewed)abstract
- Reflection is a recurring notion in the HCI/interaction design literature. Throughout the years reflection has been highlighted as a key dimension of design thinking and as an important ingredient of design processes. In this paper we take stock in our community's interest in reflection, and we suggest that while it has been acknowledged as a cornerstone for design processes, it has been less explored as a basis for design outcomes. Given this extensive literature study, it seems that 1) the interest in this area is growing, and we present tables that illustrate this growing interest over time; 2) reflection and behavioral change are two interrelated notions; and 3) these notions are well-explored in our field. Further, we suggest that as interaction design is increasingly exploring the design of tangible, smart, connected, and even intelligent artifacts, we should think about how reflection and our ability to think with artifacts can be extended to include the design of interactive artifacts. In this paper we suggest how that might be done, and we point at a design space for designing such interactive artifacts to think with.
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7. |
- Giaccardi, Elisa, et al.
(author)
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Technology and More-Than-Human Design
- 2020
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In: Design Issues. - Cambridge, MA : MIT Press. - 0747-9360 .- 1531-4790. ; 36:4, s. 33-44
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Journal article (peer-reviewed)abstract
- As digital technologies such as big data, the internet of things, machine learning, and artificial intelligence increasingly challenge and even disrupt the everyday job of design—not to mention everyday life—there comes a need to raise critical questions about the ways we design.Design as we currently know it and practice it was born out of the logic of industrial production. Although initially mimicking the form and expression that were characteristic of craft and making by hand, it soon became obvious that making by machine required something else. In places such as the Bauhaus, ideas about a unity of art and technology started to evolve. Over time, design came to develop methods meant to ensure that a product was “right” by working iteratively with prototypes and minimizing the risk of mass replicating faults and shortcomings, and to form an industrial aesthetic celebrating (rather than hiding) what “new” machines and technologies brought to the making of everyday things.Contemporary technologies of networked computational things and artificial intelligence, as well as the data capitalism they have made possible, differ from the logic of industrial production. Not only that, they fundamentally challenge the conceptual space designers have created to cope with complexity. For instance, with runtime assembly of networked services, constant atomic updates, and agile development processes, the boundary between production and consumption is almost fully dismantled. No longer is the design process something that happens before production; rather, we see a complete intertwining of development and deployment, sometimes as frequent as daily releases. It appears that this characteristic of a constant becoming is going to be further accelerated by technologies that actively “learn” while in use, changing and adapting over time at an even more fundamental level than is currently the case.As is already evident, not least in the public debate around what to consider a fair and secure use of data, this emerging technological landscape brings up many issues we need to tackle. One of them is that we might be reaching the limits of what our current primary framework for design can cope with—that is, the boundaries of what can be conceived within the frames of human- and user-centered design. In what follows, we discuss what happens if human-centered design is unable to effectively give form to this new technology, why this might be the case, and where we could look for alternatives.
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8. |
- Göransdotter, Maria, et al.
(author)
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Design Methods and Critical Historiography : An Example from Swedish User-Centered Design
- 2018
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In: Design Issues. - : MIT Press. - 0747-9360 .- 1531-4790. ; 34:2, s. 20-30
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Journal article (peer-reviewed)abstract
- Design history tends to focus on designers and design outcomes, primarily objects. In contrast, historical accounts and analyses of designing are rare. This paper argues for the need of design histories that also address the origins of our design methods with respect to contexts, values and ideas in order to understand what these actually bring to the contemporary design situation. To illustrate what such a historical approach to design methods might bring, we present a study on the origins of Scandinavian user-centered design. In particular, we discuss the Home Research Institute's (HFI) development of methods for investigating and reforming everyday life and domestic work in mid-1940s Sweden.
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9. |
- Hansson, Karin, et al.
(author)
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Provocation, conflict, and appropriation : The role of the designer in making publics
- 2018
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In: Design Issues. - : MIT Press Journals. - 0747-9360 .- 1531-4790. ; 34:4, s. 3-7
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Journal article (peer-reviewed)abstract
- The role and embodiment of the designer/artist in making publics is significant. This special issue draws attention to reflexive practices in Art & Design, and questions how these practices are embedded in the formations and operations of publics, grounded in six cases of participatory design conducted in the United States, India, Turkey, England, Denmark, and Belgium. From these design practices, typologies of participation are formulated that describe the role of the designer. These typologies describe different and sometimes conflicting epistemologies—providing designers with a vocabulary to communicate a diversity of participatory settings and supporting reflexive practices.
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