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Sökning: L773:9780991398225

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1.
  • Back, Jon, 1977-, et al. (författare)
  • Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game
  • 2014
  • Ingår i: Proceedings of the 9th International Conference on the Foundations of Digital Games. - 9780991398225
  • Konferensbidrag (refereegranskat)abstract
    • Codename Heroes is a persistent, multiplayer, crowd-sourced pervasive game that uses Bluetooth, GPS and the phone camera. It plays in the world around you and is always active. Players take the roles of secret superheroes, fighting for their rights and their beliefs. The game also makes use of physical objects and places in the environment.The game targets teenagers with a specific focus on young women. The purpose of the game is to engage and empower players. The design is informed by ethnographic studies of young women as well as by gender studies. The goal is to create an incitement for young people to appropriate spaces they do not usually move in, and try things they would not otherwise do.Codename Heroes is part of a project investigating pervasive games, games that are played in the physical world with the aid of mobile technology. The current research is focused at exploring large scale, long term, non-location-specific pervasive games, while still keeping the physical aspect of game-specific objects, to understand how this physicality affects the experience of the game.
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2.
  • Back, Jon, 1977- (författare)
  • ‘Knock Once for Yes’ – Knocking as Feedback in the Location-Based Game Passing On
  • 2014
  • Ingår i: Proceedings of the 9th International Conference on the Foundations of Digital Games. - 9780991398225
  • Konferensbidrag (refereegranskat)abstract
    • In this paper the design, implementation and testing of the Location-Based game Passing On is explored. It is a multi-player game for mobile phones, with a focus on asymmetric and limited communication. While one player can communicate by talking, the other can answer only by knocking. This limited and asymmetric communication became one of the central gameplay resources in the game, shaping much of the experience for the players.Using observations and interviews, the knocking and the experience it created is analyzed and discussed. It is shown how this made the game emphasize social interaction, moving the focus from the phone to the environment, and how the knocking helped create a sense of presence for the player feeling them.
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  • Resultat 1-2 av 2
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refereegranskat (2)
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Back, Jon, 1977- (2)
Waern, Annika (1)
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Engelska (2)
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