1. |
- Barbosa, S., et al.
(author)
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Workshop on Engaging the Human-Computer Interaction Community with Public Policymaking Internationally : Extended Abstract
- 2013
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In: Proceeding CHI EA '13 CHI '13 Extended Abstracts on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450318990 ; , s. 3279-3282
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Conference paper (peer-reviewed)abstract
- There is an increasing interest in the intersection of human-computer interaction and public policy. This day-long workshop will examine successes and challenges related to public policy and human computer interaction, in order to provide a forum to create a baseline of examples and to start the process of writing a white paper on the topic.
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2. |
- Bentley, F., et al.
(author)
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The power of mobile notifications to increase wellbeing logging behavior
- 2013
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In: CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. - New York, NY, USA : ACM Digital Library. - 9781450318990 ; , s. 1095-1098
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Conference paper (peer-reviewed)abstract
- Self-logging is a critical component to many wellbeing systems. However, self-logging often is difficult to sustain at regular intervals over many weeks. We demonstrate the power of passive mobile notifications to increase logging of wellbeing data, particularly food intake, in a mobile health service. Adding notifications increased the frequency of logging from 12% in a one-month, ten-user pilot study without reminders to 63% in the full 60-user study with reminders included. We will discuss the benefits of passive notifications over existing interruptive methods.
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3. |
- Bird, J., et al.
(author)
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A matter of life and death : practical and ethical constraints in the development of a mobile verbal autopsy tool
- 2013
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In: CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1489-1498. - New York, NY, USA : ACM. - 9781450318990 ; , s. 1489-1498
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Conference paper (peer-reviewed)abstract
- Verbal autopsy (VA) involves interviewing relatives of the deceased to identify the probable cause of death and is typically used in settings where there is no official system for recording deaths or their causes. Following the interview, physician assessment to determine probable cause can take several years to complete. The World Health Organization (WHO) recognizes that there is a pressing need for a mobile device that combines direct data capture and analysis if this technique is to become part of routine health surveillance. We conducted a field test in rural South Africa to evaluate a mobile system that we designed to meet WHO requirements (namely, simplicity, feasibility, adaptability to local contexts, cost-effectiveness and program relevance). If desired, this system can provide immediate feedback to respondents about the probable cause of death at the end of a VA interview. We assessed the ethical implications of this technological development by interviewing all the stakeholders in the VA process (respondents, fieldworkers, physicians, population scientists, data managers and community engagement managers) and highlight the issues that this community needs to debate and resolve.
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4. |
- Brown, Barry, et al.
(author)
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iPhone in vivo : video analysis of mobile device use
- 2013
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In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. - New York : ACM Press. - 9781450318990 ; , s. 1031-1040
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Conference paper (peer-reviewed)abstract
- Despite the widespread use of mobile devices, details of mobile technology use 'in the wild' have proven difficult to collect. This paper uses video data to gain new insight into the use of mobile computing devices. Our new method combines screen-capture of iPhone use with video recordings from wearable cameras. We use this data to analyse how mobile device use is threaded into other co-present activities, focusing on the use of maps and internet searches. Close analysis reveals novel aspects of gestures on touch screens, how they serve 'double duty' - both as interface gestures but as as resources for ongoing joint action. We go on to describe how users 'walk the blue dot' to orientate themselves, and how searches are occasioned by the local environment. In conclusion, we argue that mobile devices - rather than pushing us away from the world around us - are instead just another thread in the complex tapestry of everyday interaction.
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5. |
- Clear, Adrian K., et al.
(author)
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Domestic food and sustainable design : A study of university student cooking and its impacts
- 2013
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In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13). - New York, NY, USA : ACM. - 9781450318990 ; , s. 2447-2456
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Conference paper (peer-reviewed)abstract
- In four university student kitchens over twenty-one days, we captured participants’ food preparation activity, quantified the greenhouse gas emissions and direct energy connected to the food and cooking, and talked to participants about their food practices. Grounded in this uniquely detailed micro-account, our findings inform sustainable design for cooking and eating at home and quantify the potential impacts. We outline the relation of the impacts to our participants’ approaches to everyday food preparation, the organisation of their time, and the role of social meals. Our technique allows evaluation of opportunities for sustainable intervention design: at the appliance, in the digitally-mediated organisation of meals and inventory management, and more broadly in reflecting upon and reshaping diet.
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6. |
- Eriksson, Elina, 1979-, et al.
(author)
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The secret life of a persona : when the personal becomes private
- 2013
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In: CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. - New York, NY, USA : ACM. - 9781450318990 ; , s. 2677-2686
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Conference paper (peer-reviewed)abstract
- Some organizations fail to involve users in systems development due to a widespread organization, high workload or secrecy issues. A remedy against this situation could be the persona method in which users and main stakeholders as represented as fictitious characters. Personas help eliciting user needs and requirements, facilitate design choices and are an overall communication aid where users cannot be present. An important part of the persona method, as portrayed in literature, is the personal details that make the personas trustworthy and alive. In this paper we present two cases in which personas have been developed and used, but where the personal is scarce or even non-existent because of a dispersed organisation, the organisational culture and secrecy issues. The paper describes how the personas were developed, used and received and how the method was altered in order to work in these special circumstances.
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7. |
- Gullström, Charlie, et al.
(author)
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Beyond Talking Heads – Presence Design Experiments
- 2013
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In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. - Paris : ACM Press. - 9781450318990
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Conference paper (peer-reviewed)abstract
- Based on design-driven research and ten years teaching a Masters level course in presence design and production, an interdisciplinary team of researchers present a series of reflections. The topic of mediated presence requires that both teacher and student indulge in theory and practice from a range of disciplines. Over 200 student projects and 20 research installations have been designed and executed over the years, each addressing spatial and temporal strategies for producing presence, along with critical design concepts: how to establish trust in mediated environments and the formation of a tacit communication contract between participants. These will be key aspects for the future of personal video communication.
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8. |
- Håkansson, Maria, 1977, et al.
(author)
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Beyond being green : Simple living families and ICT
- 2013
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In: CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Syste. - New York : ACM Press. - 9781450318990 ; , s. 2725-2734
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Conference paper (peer-reviewed)abstract
- Motivated by a need in sustainable HCI for studies of everyday practices, and a belief that a holistic view on sustainability is crucial to deeper understanding of how to design ICT to support sustainability, we here present a qualitative study of 11 simple living families in the US. Simple living refers to a lifestyle which is voluntarily simple out of concern for both the environment and quality of life. Our goal was to learn about a holistic view on sustainability and the role of ICT in helping and hindering families to live simply. The study contributes new insights about how holistic sustainability could be a valuable lens for HCI, revealing that sustainability is important to a wider range of areas in HCI than previously discussed. We conclude with implications for HCI for how to support sustainable practices beyond being "about" being green.
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9. |
- Jacobsson, Mattias, et al.
(author)
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Crafting Against Robotic Fakelore : On the Critical Practice of ArtBot Artists
- 2013
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In: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : Association for Computing Machinery. - 9781450318990 ; , s. 2019-2028
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Conference paper (peer-reviewed)abstract
- We report on topics raised in encounters with a series of robotics oriented artworks, which to us were interpreted as a general critique to what could be framed as robotic fakelore, or mythology. We do this based on interviews held with artists within the community of ArtBots, and discuss how their approach relates to and contributes to the discourse of HCI. In our analysis we outline a rough overview of issues emerging in the interviews and reflect on the broader questions they may pose to our research community.
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10. |
- Juhlin, Oskar, et al.
(author)
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Fashionable shape switching : Explorations in outfit-centric design
- 2013
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In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. - New York, NY, USA : ACM. - 9781450318990 ; , s. 1353-1362
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Conference paper (peer-reviewed)abstract
- We present a design exercise illustrating how fashion practices and the fashion design process can be used to create new opportunities both in the mobile domain and in product design, as well as in wearable computing. We investigate the concept of outfit-centric design by extending the support for social and visual interaction with digital devices beyond the currently available shells and stickers, and drawing on the ways in which people vary their dress ensembles. We designed a set of mock-up samples in a local fashion style, as a first step in under-standing possible applications of the emerging technology of organic interfaces. Initial user feedback shows how fashion-conscious participants creatively experimented with the set's variations of shape and color in outfits created from their personal wardrobes, which revealed the importance of the objects' size and location on the body. It also points out that a lack of integration with the fashion system's processes reduces the attractiveness of the samples.
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