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Search: L773:9781450327909

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1.
  • Alvarez Díaz, María Guadalupe, et al. (author)
  • The Mystery of Elin : Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
  • 2014
  • In: IE2014 Proceedings of the 2014 Conference on Interactive Entertainment. - New York, NY, USA : ACM Digital Library. - 9781450327909 ; , s. 1-10
  • Conference paper (peer-reviewed)abstract
    • This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.
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2.
  • Mustaquim, Moyen, 1976-, et al. (author)
  • Video Game Control Dimensionality Analysis
  • 2014
  • In: Proceedings of the 2014 Conference on Interactive Entertainment (IE2014). - New York : Association for Computing Machinery (ACM). - 9781450327909
  • Conference paper (peer-reviewed)abstract
    • In this paper we have studied the video games control dimensionality and its effects on the traditional way of interpreting difficulty and familiarity in games. This paper presents the findings in which we have studied the Xbox 360 console’s games control dimensionality. Multivariate statistical operations were performed on the collected data from 83 different games of Xbox 360. It was found that the player’s perceived level of familiarity and difficulty can be influenced by the game control dimensionality. We also found that the perceived difficulty varies with control dimensionality and that the familiarity tends to show no relation to the user’s perceived difficulty. A way to measure and better understand familiarity and difficulty for games using the control dimensionality can thus give a better interpretation of different genres of games to its players and also to the game designers for further improvements in games’ design. Positive transfer of this could bring forward new knowledge for game designers to augment learning of different genres of games.
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  • Result 1-2 of 2
Type of publication
conference paper (2)
Type of content
peer-reviewed (2)
Author/Editor
Toftedahl, Marcus (1)
Alvarez Díaz, María ... (1)
Svensson, Torbjörn (1)
Mustaquim, Moyen, 19 ... (1)
Nyström, Tobias (1)
University
Uppsala University (1)
University of Skövde (1)
Language
English (2)
Research subject (UKÄ/SCB)
Natural sciences (1)
Humanities (1)
Year

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