1. |
- Lowe, Robert, 1975-, et al.
(author)
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Designing for a Wearable Affective Interface for the NAO Robot : A Study of Emotion Conveyance by Touch
- 2018
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In: Multimodal Technologies and Interaction. - : M D P I AG. - 2414-4088. ; 2:1
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Journal article (peer-reviewed)abstract
- We here present results and analysis from a study of affective tactile communication between human and humanoid robot (the NAO robot). In the present work, participants conveyed eight emotions to the NAO via touch. In this study, we sought to understand the potential for using a wearable affective (tactile) interface, or WAffI. The aims of our study were to address the following: (i) how emotions and affective states can be conveyed (encoded) to such a humanoid robot, (ii) what are the effects of dressing the NAO in the WAffI on emotion conveyance and (iii) what is the potential for decoding emotion and affective states. We found that subjects conveyed touch for longer duration and over more locations on the robot when the NAO was dressed with WAffI than when it was not. Our analysis illuminates ways by which affective valence, and separate emotions, might be decoded by a humanoid robot according to the different features of touch: intensity, duration, location, type. Finally, we discuss the types of sensors and their distribution as they may be embedded within the WAffI and that would likely benefit Human-NAO (and Human-Humanoid) interaction along the affective tactile dimension.
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2. |
- Alenljung, Beatrice, 1971-, et al.
(author)
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Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE
- 2021
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In: Human-Computer Interaction. Interaction Techniques and Novel Applications. - Cham : Springer. - 9783030784645 - 9783030784652 ; , s. 181-200
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Conference paper (peer-reviewed)abstract
- The ANEMONE is a methodological approach for user experience (UX) evaluation of action and intention recognition in human-robot interaction that has activity theory as its theoretical lens in combination with the seven stages of action model and UX evaluation methodology. ANEMONE has been applied in a case where a prototype has been evaluated. The prototype was a workstation in assembly in manufacturing consisting of a collaborative robot, a pallet, a tablet, and a workbench, where one operator is working in the same physical space as one robot. The purpose of this paper is to provide guidance on how to use ANEMONE, with a particular focus on the data analysis part, through describing a real example together with lessons learned and recommendations.
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3. |
- Alenljung, Beatrice, 1971-, et al.
(author)
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Conveying Emotions by Touch to the Nao Robot : A User Experience Perspective
- 2018
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In: Multimodal Technologies and Interaction. - : MDPI. - 2414-4088. ; 2:4
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Journal article (peer-reviewed)abstract
- Social robots are expected gradually to be used by more and more people in a widerrange of settings, domestic as well as professional. As a consequence, the features and qualityrequirements on human–robot interaction will increase, comprising possibilities to communicateemotions, establishing a positive user experience, e.g., using touch. In this paper, the focus is ondepicting how humans, as the users of robots, experience tactile emotional communication with theNao Robot, as well as identifying aspects affecting the experience and touch behavior. A qualitativeinvestigation was conducted as part of a larger experiment. The major findings consist of 15 differentaspects that vary along one or more dimensions and how those influence the four dimensions ofuser experience that are present in the study, as well as the different parts of touch behavior ofconveying emotions.
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4. |
- Alenljung, Beatrice, 1971-, et al.
(author)
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Designing Simulation-Based Training for Prehospital Emergency Care : Participation from a Participants Perspective
- 2015
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In: Human-Computer Interaction: Designing and Evaluation. - Cham : Springer Berlin/Heidelberg. - 9783319209005 - 9783319209012 ; , s. 297-306
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Conference paper (peer-reviewed)abstract
- Simulation-based training for prehospital emergency care is characterized by high degrees of complexity. Thorough knowledge of both the work and the setting is crucial and it is therefore important to involve both end-users and other stakeholders during the whole design process. This paper investigates a design process by focusing on how project participants experience the work process and participation of a multi-disciplinary, research-practitioner design team. This case study focuses on the work within a development project of a new prehospital emergency training facility. Open-ended interviews were conducted with the project participants halfway through the project. Strikingly, the results show that while there are problems and tensions that potentially could overturn the project, all participants express strong satisfaction with their participation in the project. This implies that the accumulated positive experiences are so strong that they overshadow tensions and problems that under other circumstances could have caused a project breakdown.
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5. |
- Alenljung, Beatrice, 1971-, et al.
(author)
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The User Experience Design Program : Applying Situated and Embodied Cognition Together With Reflective Teaching
- 2022
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In: Frontiers in Computer Science. - : Frontiers Media S.A.. - 2624-9898. ; 4, s. 1-9
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Journal article (peer-reviewed)abstract
- The education of students to become competent user experience designers is a delicate matter as students need to obtain a multitude of knowledge, skills, and judgmental abilities. In this paper, our effort to manage this multiplicity in a bachelor’s program in user experience design is shared along with our experiences and teaching practices influenced by theories of situated and embodied cognition together with reflective teaching. The program was followed up through interviews with eight alumni and a company representative that employs user experience designers. The results show that the program overall works well, although some of the identified issues need to be addressed in the future. The interpretation is that our program curricula and teaching practices are fruitful, which hopefully can contribute to thoughts and discussions for other teachers in the field of user experience design and human-computer interaction.
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6. |
- Alenljung, Beatrice, 1971-, et al.
(author)
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Towards a Framework of Human-Robot Interaction Strategies from an Operator 5.0 Perspective
- 2023
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In: Advances in Manufacturing Technology XXXVI. - Amsterdam, Netherlands : IOS Press. - 9781643684666 - 9781643684673 ; , s. 81-86
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Conference paper (peer-reviewed)abstract
- The industrial transition to Industrie 4.0 and subsequently Industrie 5.0 requires robots to be able to share physical and social space with humans in such a way that interaction and coexistence are positively experienced by the humans and where it is possible for the human and the robot to mutually perceive, interpret and act on each other's actions and intentions. To achieve this, strategies for humanrobot interaction are needed that are adapted to operators’ needs and characteristics in an industrial context, i.e., Operator 5.0. This paper presents a research design for the development of a framework for human-robot interaction strategies based on ANEMONE, which is an evaluation framework based on activity theory, the seven stages of action model, and user experience (UX) evaluation methodology. At two companies, ANEMONE is applied in two concrete use cases, collaborative kitting and mobile robot platforms for chemical laboratory assignments. The proposed research approach consists of 1) evaluations of existing demonstrators, 2) development of preliminary strategies that are implemented, 3) re-evaluations and 4) cross-analysis of results to produce an interaction strategy framework. The theoretically and empirically underpinned framework-to-be is expected to, in the long run, contribute to a sustainable work environment for Operator 5.0.
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7. |
- Alenljung, Beatrice, 1971-, et al.
(author)
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User Experience of Socially Interactive Robots : Its Role and Relevance
- 2015
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In: Handbook of Research on Synthesizing Human Emotion in Intelligent Systems and Robotics. - Hershey, Pennsylvania, USA : IGI Global. - 9781466672789 - 1466672781 - 9781466672796 ; , s. 352-364
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Book chapter (peer-reviewed)abstract
- Socially interactive robots are expected to have an increasing importance in everyday life for a growing number of people, but negative user experience (UX) can entail reluctance to use robots. Positive user experience underpins proliferation of socially interactive robots. Therefore, it is essential for robot developers to put serious efforts to attain social robots that the users experience as positive. In current human-robot interaction (HRI) research, user experience is reckoned to be important and is used as an argument for stating that something is positive. However, the notion of user experience is noticeably often taken for granted and is neither described nor problematized. By recognizing the complexity of user experience the intended contributions can be even more valuable. Another trend in HRI research is to focus on user experience evaluation and examination of user experience. The current research paths of user experience of socially interactive robots are not enough. This chapter suggests that additional research directions are needed in order accomplish long-term, wide-spread success of socially interactive robots.
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8. |
- Andreasson, Rebecca, et al.
(author)
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Affective Touch in Human-Robot Interaction: Conveying Emotion to the Nao Robot
- 2018
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In: International Journal of Social Robotics. - : Springer Science and Business Media LLC. - 1875-4791 .- 1875-4805. ; 10:4, s. 473-491
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Journal article (peer-reviewed)abstract
- Affective touch has a fundamental role in human development, social bonding, and for providing emotional support in interpersonal relationships. We present, what is to our knowledge, the first HRI study of tactile conveyance of both positive and negative emotions (affective touch) on the Nao robot, and based on an experimental set-up from a study of human-human tactile communication. In the present work, participants conveyed eight emotions to a small humanoid robot via touch. We found that female participants conveyed emotions for a longer time, using more varied interaction and touching more regions on the robot's body, compared to male participants. Several differences between emotions were found such that emotions could be classified by the valence of the emotion conveyed, by combining touch amount and duration. Overall, these results show high agreement with those reported for human-human affective tactile communication and could also have impact on the design and placement of tactile sensors on humanoid robots.
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9. |
- Lindblom, Jessica, 1969-, et al.
(author)
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Evaluating the User Experience of Human-Robot Interaction
- 2020
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In: Human-Robot Interaction. - Cham : Springer. - 9783030423063 - 9783030423070 ; , s. 231-256
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Book chapter (peer-reviewed)abstract
- For social robots, like in all other digitally interactive systems, products, services, and devices, positive user experience (UX) is necessary in order to achieve the intended benefits and societal relevance of human–robot interaction (HRI). The experiences that humans have when interacting with robots have the power to enable, or disable, the robots’ acceptance rate and utilization in society. For a commercial robot product, it is the achieved UX in the natural context when fulfilling its intended purpose that will determine its success. The increased number of socially interactive robots in human environments and their level of participation in everyday activities obviously highlights the importance of systematically evaluating the quality of the interaction from a human-centered perspective. There is also a need for robot developers to acquire knowledge about proper UX evaluation, both in theory and in practice. In this chapter we are asking: What is UX evaluation? Why should UX evaluation be performed? When is it appropriate to conduct a UX evaluation? How could a UX evaluation be carried out? Where could UX evaluation take place? Who should perform the UX evaluation and for whom? The aim is to briefly answer these questions in the context of doing UX evaluation in HRI, highlighting evaluation processes and methods that have methodological validity and reliability as well as practical applicability. We argue that each specific HRI project needs to take the UX perspective into account during the whole development process. We suggest that a more diverse use of methods in HRI will benefit the field, and the future users of social robots will benefit even more.
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10. |
- Lindblom, Jessica, 1969-, et al.
(author)
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Socially Embodied Human-Robot Interaction : Addressing human Emotions with Theories of Embodied Cognition
- 2015
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In: Handbook of Research on Synthesizing Human Emotion in Intelligent Systems and Robotics. - Hershey, Pennsylvania, USA : IGI Global. - 9781466672789 - 1466672781 - 9781466672796 ; , s. 169-190
-
Book chapter (peer-reviewed)abstract
- A fundamental challenge of human interaction with socially interactive robots, compared to other interactive products, comes from them being embodied. The embodied nature of social robots questions to what degree humans can interact ‘naturally' with robots, and what impact the interaction quality has on the user experience (UX). UX is fundamentally about emotions that arise and form in humans through the use of technology in a particular situation. This chapter aims to contribute to the field of human-robot interaction (HRI) by addressing, in further detail, the role and relevance of embodied cognition for human social interaction, and consequently what role embodiment can play in HRI, especially for socially interactive robots. Furthermore, some challenges for socially embodied interaction between humans and socially interactive robots are outlined and possible directions for future research are presented. It is concluded that the body is of crucial importance in understanding emotion and cognition in general, and, in particular, for a positive user experience to emerge when interacting with socially interactive robots.
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