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Search: WFRF:(Bannon Liam)

  • Result 1-10 of 14
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1.
  • Bannon, Liam, et al. (author)
  • Design matters in participatory design
  • 2012
  • In: Routledge international handbook of participatory design. - : Routledge. - 9780415694407 ; , s. 37-61
  • Book chapter (peer-reviewed)abstract
    • This chapter examines the ways in which the field of Participatory Design engages with the field of design–as both a topic, a research field and a practice. We highlight what we consider are core themes in design, especially as they relate to Participatory Design concerns. The chapter is not intended as a review of the whole design field, nor is it a comprehensive overview of work being done by the Participatory Design community. Rather, our purpose is to mine both traditions for insights into the relation between design topics ...
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2.
  • Baumann, Konrad, et al. (author)
  • EISH – Exercises in Studying HCI
  • 2007
  • In: Creativity 3.
  • Conference paper (peer-reviewed)abstract
    • This paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the proposed framework and guidelines for design exercises to stimulate creativity, developed at the Forum.
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4.
  • Göransson, Bengt, 1960- (author)
  • User-Centred Systems Design : Designing Usable Interactive Systems in Practice
  • 2004
  • Doctoral thesis (other academic/artistic)abstract
    • Have you ever been frustrated with that IT system at work that does not behave the way you expect it to? Or had problems with using the features on your new mobile phone? When systems and appliances do not support us in what we are doing, and do not behave the way we expect them to, then usability is neglected. Poor usability may be frustrating and irritating when trying out your mobile phone, but in a critical work situation poor usability may be disastrous.In this thesis, user-centred systems design (UCSD) is advocated as an approach for facilitating the development of usable interactive systems. Systems that suit their intended use and users do not just “emerge”. They are the result of a UCSD process and a user-centred attitude during the development. This means in short that the real users and their needs, goals, context of use, abilities and limitations, drive the development – in contrast to technology-driven development. We define UCSD as: a process focusing on usability throughout the entire development process and further throughout the system life cycle. I argue that this definition along with a set of key principles do help organisations and individual projects in the process of developing usable interactive systems. The key principles include the necessity of having an explicit focus on users and making sure that users are actively involved in the process.The thesis provides knowledge and insights gained from real-life situations about what UCSD is and how it can be put into practice. The most significant results are: the proposal of a clear definition of UCSD and a set of key principles encompassing UCSD; a process for usability design and the usability designer role. Furthermore, design cases from different domains are provided as examples and illustrations.
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5.
  • Kaptelinin, Victor, et al. (author)
  • Interaction Design Beyond the Product : Creating Technology-Enhanced Activity Spaces
  • 2012
  • In: Human-Computer Interaction. - Philadelphia : Lawrence Erlbaum Associates. - 0737-0024 .- 1532-7051. ; 27:3, s. 277-309
  • Journal article (peer-reviewed)abstract
    • The field of interaction design to date has been predominantly concerned with designing products, that is, devices, systems, and more recently services. A growing body of theoretical and empirical analyses suggests that the scope of interaction design needs to be expanded: An explicit concern of the field should include not only helping designers create better products but also helping people themselves create better environments for their work, learning, and leisure activities. In this article we argue that expanding the scope of interaction design beyond products requires a revision of some of the most central concepts in interaction design, including the notion of "the object of design" and our understanding of the impact of technologies on human practices. The aim of the article is to explore some of these conceptual challenges and discuss possible ways of dealing with them. We differentiate between intrinsic and extrinsic technology-enabled practice transformation, and foreground the need for interaction design research and practice to more directly deal with analysis and construction of technology-enhanced activity spaces. The implications of these notions for the research agenda of interaction design are discussed.
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8.
  • Pierroux, Palmyre, et al. (author)
  • MUSTEL: Framing the Design of Technology-Enhanced Learning Activities for Museum Visitors
  • 2007
  • In: International Cultural Heritage Informatics Meeting - ICHIM07.
  • Conference paper (peer-reviewed)abstract
    • In this paper, we discuss our emerging approach to museum learning involving the use of new technologies in museums. Our approach is shaped by the experiences of the multidisciplinary EU Kaleidoscope MUSTEL team (Museums and Technology Enhanced Learning), which includes researchers with experience in art history, cultural studies, IT development, interaction design, education and learning sciences, and social science. The outline framework is grounded in a Vygotskian sociocultural approach and Leonte'v's activity concept, and has been employed in a number of design interventions in museum contexts by MUSTEL members in recent years. The group is currently engaged in collating their experiences and insights concerning the design of ICTs for museums. Several examples of our work on augmenting visitors' activities in museums through the use of ICTs are presented and discussed. These examples focus on the integration of ICTs in exhibition design, and on the design and implementation of mobile devices in art museums.
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9.
  • Smith, Andy, et al. (author)
  • Building usability in India : Reflections from the Indo-European systems usability partnership
  • 2005
  • In: People and Computers XIX - The Bigger Picture. - London : Springer London. - 184628192X ; , s. 219-232
  • Conference paper (peer-reviewed)abstract
    • In this paper, we address the big picture of developing HCI in a global context. We focus on India and reflect on the activities of the Indo-European Systems Usability Partnership, an EU funded project linking the British HCI Group with the Computer Society of India and supported by three European universities. We focus on the themes of interaction design and user centred systems design and their place in the Indian context. We conclude with our views of what is needed next for HCI in India and on global HCI from an Asian perspective.
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10.
  • Smith, Andrew, et al. (author)
  • BUILDING USABILITY IN INDIA : REFLECTIONS FROM THE INDO EUROPEAN SYSTEMS USABILITY PARTNERSHIP
  • 2005
  • In: People and Computers XIX. - 184628192X
  • Conference paper (peer-reviewed)abstract
    • In this paper, we address the big picture of developing HCI in a global context. We focus on India, one of the world’s most populated countries, with a growing international IT industry yet limited internationally recognized HCI expertise. We report and reflect on the activities of the Indo European Systems Usability Partnership, an EU funded project linking the British HCI Group with the Computer Society of India and supported by three European universities. We focus on the themes of interaction design and user centred systems design and their place within India and the Indian software industry. We conclude with our views of what is needed next for HCI in India and on global HCI from an Asian perspective.
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  • Result 1-10 of 14

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