1. |
- Dalsgård, Peter, et al.
(author)
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Designing for participation in public knowledge institutions
- 2008
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In: ACM International Conference Proceeding of the 5th Nordic conference on Human-computer interaction: building bridges. - New York, NY, USA : ACM. - 9781595937049 ; 358, s. 93-102
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Conference paper (peer-reviewed)abstract
- We address the challenges facing designers of interactive technologies for public knowledge institutions such as museums, libraries and science centres. We argue that visitor participation is a key concern for these institutions and present a theoretical framework for understanding participation grounded in pragmatist philosophy. We then present design work carried out in three different settings, namely a museum, a combined aquarium and science centre, and a municipal library. Based on a discussion of these design cases, we offer six design considerations for designing for participation in public knowledge institutions.
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2. |
- Dindler, Christian, 1979, et al.
(author)
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A Large-Scale Design Thinking Project Seen from the Perspective of Participants
- 2016
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In: 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016, Gothenburg, Sweden, 23-27 October 2016. - New York, NY, USA : ACM. - 9781450347631 ; 23-27-October-2016
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Conference paper (peer-reviewed)abstract
- Design thinking is increasingly being used as an approach to facilitate participatory organizational change. However, we know little about how such processes are experienced by the people who participate in them. In this paper, we therefore present a case study of the participants' perspective in a large-scale design thinking project in a public library. The project embodies a series of issues that arise when design thinking approaches are applied to large-scale, IT-oriented design projects. The study is based on interviews and observations conducted before, during and after the project, and the findings from the study focus on how results from design thinking projects are (or are not) implemented in organizations, what it takes to be "a good participant", how vague project objectives can create both motivation and frustration, and how the potentially stressful experiences of working in organizations that undergo constant transformations affect project participants.
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3. |
- Dindler, Christian, 1979, et al.
(author)
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Mission from Mars: a method for exploring user requirements for children in a narrative space
- 2005
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In: Proceedings of the 2005 conference on Interaction design and children. - 1595930965 ; , s. 40-47
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Conference paper (peer-reviewed)abstract
- In this paper a particular design method is propagated as a supplement to existing descriptive approaches to current practice studies especially suitable for gathering requirements for the design of children's technology. The Mission from Mars method was applied during the design of an electronic school bag (eBag). The three-hour collaborative session provides a first-hand insight into children's practice in a fun and intriguing way. The method is proposed as a supplement to existing descriptive design methods for interaction design and children.
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