1. |
- Altarriba Bertran, Ferran, et al.
(author)
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Chasing play potentials in food culture : Learning from traditions to inspire future human-food interaction design
- 2020
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In: DIS '20. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450369749 ; , s. 979-991
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Conference paper (peer-reviewed)abstract
- In this pictorial, we turn to culture and traditions to present an annotated portfolio of play-food potentials, i.e. interesting design qualities and/or interaction mechanisms that could help promote playful and social engagement in food practices. Our portfolio emerged from a one-day workshop where we played with and analyzed a collection of 27 food traditions from diverse cultural backgrounds and historical periods. We highlight play forms and experiential textures that are underexplored in Human-Food Interaction (HFI) research. Our contribution is intended to inspire designers to broaden the palette of play experiences and emotions embraced in HFI.
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2. |
- Altarriba Bertran, Ferran, et al.
(author)
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Chasing Play with Instagram : How Can We Capture Mundane Play Potentials to Inspire Interaction Design?
- 2020
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In: CHI EA '20. - Hawai'i, USA : Association for Computing Machinery (ACM). - 9781450368193
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Conference paper (peer-reviewed)abstract
- Play and playfulness permeate our daily lives and are often the target of interaction designers. Yet, designing for play while embracing the idiosyncrasies of users and their contexts is challenging. Here we address recent calls for new situated and emergent play design methods by turning to social media, which is currently a source of inspiration for arts, crafts, fashion, and more. We present @chasing.play: an exploration of how Instagram may help designers capture and share instances of mundane playful engagement to inspire play design. We report on the findings of a pilot study where we experimented with the tool, and raise a challenges and open questions we plan to address in the future. Our work can trigger discussions among researchers about the potential of social media as a design tool and inspire action towards collectively defining strategies to leverage that potential.
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4. |
- Bertran, Ferran Altarriba, et al.
(author)
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Chasing Play Potentials : Towards an Increasingly Situated and Emergent Approach to Everyday Play Design
- 2019
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In: DIS '19. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450358507 ; , s. 1265-1277
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Conference paper (peer-reviewed)abstract
- User involvement is well established in game and play design. But in a time when play design is becoming relevant in domains beyond pure entertainment, and play blends into everyday activity in diverse ways, we need to revisit old, and develop new, user involvement methods. Using a situated perspective and Research through Design, we present Situated Play Design (SPD), a novel approach for the design of playful interventions aimed at open-ended, everyday activities that are non-entertainment based. Like user-centered game and play design methods, our contribution leverages user engagement; like Participatory Design methods, our method acknowledges the co-creating role of end users. SPD extends those approaches by focusing on uncovering existing manifestations of contextual playful engagement and using them as design material. Through two case studies, we illustrate our approach and the design value of using existing and emergent playful interactions of users in context as inspirations for future designs. This allows us to provide actionable strategies to design for in-context playful engagement.
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5. |
- Bertran, Ferran Altarriba, et al.
(author)
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Chasing play potentials in food culture to inspire technology design
- 2019
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In: CHI PLAY '19 Extended Abstracts. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450368711 ; , s. 829-834, s. 829-834
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Conference paper (peer-reviewed)abstract
- We propose a Situated Play Design (SPD) workshop aimed at exploring how culture and traditions can guide playful design. Using food as an accessible starting point, we invite scholars from diverse communities to share, analyze, and make creative use of playful traditions, and prototype new and interesting eating experiences. Through hands-on engagement with traditions, play and technology, we will discuss strategies to make designerly use of forms of play that are embedded in culture. The outcomes of the workshop will be twofold: First, in response to recent calls for increasingly situated and emergent play design methods, we explore strategies to chase culturally-grounded play. Second, we produce an annotated portfolio of "play potentials" to inspire the design of future food-related technologies. The workshop will contribute to enriching the set of tools available for designers interested in play and technologies for everyday-use, in and beyond the food domain.
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6. |
- Bertran, Ferran Altarriba, et al.
(author)
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Social Media as a Design and Research Site in HCI : Mapping Out Opportunities and Envisioning Future Uses
- 2021
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In: Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21). - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450380959
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Conference paper (peer-reviewed)abstract
- In this workshop, we will explore the emergent methodological space of social media based HCI design and research. We will gather scholars and practitioners from different areas within HCI to discuss how social media platforms might support their practice. Through short presentations, open discussions, and design-led activities, we will examine the affordances of existing social media platforms and speculate future developments in this methodological space. The outcome of the workshop will be an interactive data visualization of existing social media platforms, their main characteristics, and their affordances for HCI design and research. Overall, we will begin to characterize the methodological space of social media based HCI design and research, setting the foundation for future developments in this space.
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7. |
- Duval, Jared, et al.
(author)
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Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe
- 2023
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In: The 25th International ACM SIGACCESS Conference on Computers and Accessibility. - : Association for Computing Machinery (ACM). - 9798400702204
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Conference paper (peer-reviewed)abstract
- The paramount measure of success for a machine learning model has historically been predictive power and accuracy, but even a gold-standard accuracy benchmark fails when it inappropriately misrepresents a disabled or minority body. In this work, we reframe the role of machine learning as a provocation through a case study of participatory work co-creating exergames by employing machine learning and its training as a source of play and motivation rather than an accurate diagnostic tool for children with and without Sensory Based Motor Disorder. We created a design probe, Cirkus, that supports nearly any aminal locomotion exergame while collecting movement data for training a bespoke machine learning model. During 5 participatory workshops with a total of 30 children using Cirkus, we co-created a catalog of 17 exergames and a resulting machine-learning model. We discuss the potential implications of reframing machine learning’s role in Assistive Technology for values other than accuracy, share the challenges of using “messy” movement data from children with disabilities in an everchanging co-creation context for training machine learning, and present broader implications of using machine learning in therapy games.
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8. |
- Márquez Segura, Elena, et al.
(author)
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Physical Warm-up Games : Exploring the Potential of Play and Technology Design
- 2021
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In: CHI '21. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450380966
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Conference paper (peer-reviewed)abstract
- Warm-up games are widespread practices in multiple activities across domains, yet little scholarly work can be found about their role in physical training. Here, we study potential goals and benefits of warm-up games, and explore opportunities for technology inclusion through investigating a collection of warm-up games gathered: online, from a survey of online warm-up games curated, described, and used by Physical Education teachers; and in person, from an ongoing design research work as part of a technology-supported circus training course. Further, in the context of the latter, we conducted explorative design interventions, augmenting a range of the warm-up games with wearable technology. Our work surfaces major goals and benefits of warm-up games, which can be broadly classified as preparing participants physically, socially, and mentally. We also show how the inclusion of open-ended technology can support these goals and discuss broader opportunities for technology inclusion in warm-up games.
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9. |
- Zhou, Zhuoming, et al.
(author)
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Astaire : A Collaborative Mixed Reality Dance Game for Collocated Players
- 2019
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In: CHI PLAY'19. - New York, NY, USA : Association for Computing Machinery (ACM). ; , s. 5-18
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Conference paper (peer-reviewed)abstract
- Despite the growth of Virtual Reality (VR), the design space of collocated social play in VR remains narrow. Here we present Astaire, a collaborative hybrid VR dance game for two players sharing an HTC Vive VR system. The game resulted from a design research process using embodied design methods, and drawing upon concepts in HCI and Play Design, including social affordances, and asymmetric and interdependent play. Here we present insights from a study playtesting Astaire alongside two VR games that inspired ours: Keep Talking and Nobody Explodes (KTNE), and Audioshield. We examined players' and spectators' enjoyment, and interpersonal relationships, which were self-reported higher for Astaire. Using data from semi-structured interviews, we foreground design elements that impacted our participants' play experience, grouped under the themes of balance of players' roles, the physicality afforded by the game, and the social experience enabled. Our work contributes to opening the design space of hybrid collocated VR-through our game, we surface inspirational design concepts in HCI, and share design knowledge gained during our design process.
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