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Träfflista för sökning "WFRF:(Li Yinchu) "

Search: WFRF:(Li Yinchu)

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1.
  • Duval, Jared, et al. (author)
  • Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe
  • 2023
  • In: The 25th International ACM SIGACCESS Conference on Computers and Accessibility. - : Association for Computing Machinery (ACM). - 9798400702204
  • Conference paper (peer-reviewed)abstract
    • The paramount measure of success for a machine learning model has historically been predictive power and accuracy, but even a gold-standard accuracy benchmark fails when it inappropriately misrepresents a disabled or minority body. In this work, we reframe the role of machine learning as a provocation through a case study of participatory work co-creating exergames by employing machine learning and its training as a source of play and motivation rather than an accurate diagnostic tool for children with and without Sensory Based Motor Disorder. We created a design probe, Cirkus, that supports nearly any aminal locomotion exergame while collecting movement data for training a bespoke machine learning model. During 5 participatory workshops with a total of 30 children using Cirkus, we co-created a catalog of 17 exergames and a resulting machine-learning model. We discuss the potential implications of reframing machine learning’s role in Assistive Technology for values other than accuracy, share the challenges of using “messy” movement data from children with disabilities in an everchanging co-creation context for training machine learning, and present broader implications of using machine learning in therapy games.
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2.
  • Turmo Vidal, Laia, et al. (author)
  • Towards Advancing Body Maps as Research Tool for Interaction Design
  • 2023
  • In: TEI ’23. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450399777 ; , s. 1-9
  • Conference paper (peer-reviewed)abstract
    • Body maps are a popular tool in body-centric design, facilitating a sensitization and expression of felt sensations and emotions. Yet, they also bring forth assumptions about the body and our somatic experience. Based on an open and exploratory design ideation inquiry, we have started to explore how body maps could be advanced so as to cater to a plurality of bodies and aspects that shape somatic experiences. We present an annotated portfolio featuring six design themes (temporality, sociality, representativeness, granularity, context, focus). These themes help us examine implicit assumptions of current body maps, and offer possible alternatives for what future body maps could become. We contribute our themes, inspirational design ideas and practical design techniques to help craft novel body maps. Our contributions can serve as inspiration to others, towards advancing body maps as a research tool for body-centric interaction design.
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