1. |
- Håkansson, Maria, et al.
(author)
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Facilitating Mobile Music Sharing and Social Interaction with Push!Music
- 2007
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In: Proceedings of the 40th Hawaii International Conference on System Sciences. - Los Alamitos, Calif. : IEEE Computer Society Washington. - 1530-1605. - 0769527558 ; , s. 87-
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Conference paper (peer-reviewed)abstract
- Push!Music is a novel mobile music listening and sharing system, where users automatically receive songs that have autonomously recommended themselves from nearby players depending on similar listening behaviour and music history. Push!Music also enables users to wirelessly send songs between each other as personal recommendations. We conducted a two-week preliminary user study of Push!Music, where a group of five friends used the application in their everyday life. We learned for example that the shared music in Push!Music became a start for social interaction and that received songs in general were highly appreciated and could be looked upon as 'treats'.
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2. |
- Jacobsson, Mattias, et al.
(author)
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When media gets wise: Collaborative filtering with mobile media agents
- 2006
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In: International Conference on Intelligent User Interfaces, Proceedings IUI. - New York, NY, USA : ACM. - 1595932879
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Conference paper (peer-reviewed)abstract
- We present a model where media (e.g. music files) are autonomous entities that carry their own individual information. Our goal is to turn such files into autonomous, rule-following agents capable of building their own identities from interactions with other agents and users, We are exploring how collaborative filtering-like behaviour could emerge out of large ensembles of interacting agents, which are distributed over mobile devices in social networks. We have implemented a first version of the model in the form of a music player application for mobile devices, called Push!Music. This system takes advantage of active recommendations as well as implicit user activity to build a profile for each media file.
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3. |
- Obaid, Mohammad, 1982, et al.
(author)
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Social Drones for Health and Well-being
- 2022
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In: ACM International Conference Proceeding Series. - New York, NY, USA : ACM.
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Conference paper (peer-reviewed)abstract
- Drone activities in our daily lives are on the rise, so is the need to advance research on how to design drones that can interact with human users in an autonomous and socially acceptable way. The focus of this workshop is to discuss this emerging technology in the context of health and well-being applications. In particular, we take an interdisciplinary approach to understand how to empower drones with more autonomous and AI-driven social features, hence leveraging possible methods, behaviors, and solutions for AI driven social drones in the context of health and well-being. The main activities of this workshop will entail hands on activities and discussions in collaborative format. The expected outcomes aim at building up synergies between participants to lead future steps in the domain of autonomous social drones in health care and well-being.
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4. |
- Brown, Barry, et al.
(author)
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Seeing Ethnographically: Teaching ethnography as part of CSCW
- 2007
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In: In L. J. Bannon, I. Wagner, C. Gutwin, R. H. R. Harper & K. Schmidt (Eds.), Proceedings of the 10th European Conference on Computer-Supported Cooperative Work. London: Springer. - London : Springer. ; , s. 411-430, s. 411-430
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Conference paper (peer-reviewed)
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5. |
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6. |
- Chalmers, Matthew, et al.
(author)
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Ethics, Logs and Videotape : Ethics in Large Scale User Trials and User Generated Content
- 2011
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In: CHI '11 CHI Conference on Human Factors in Computing Systems Vancouver, BC, Canada — May 07 - 12, 2011. - Vancouver, Canada : ACM Press. - 9781450302289
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Conference paper (other academic/artistic)abstract
- As new technologies are appropriated by researchers, the community must come to terms with the evolving ethical responsibilities we have towards participants. This workshop brings together researchers to discuss the ethical issues of running large-scale user trials, and to provide guidance for future research. Trials of the scale of 10s or 100s of thousands of participants offer great potential benefits in terms of attracting users from vastly different geographical and social contexts, but raise significant ethical challenges. The inability to ensure user understanding of the information required to provide informed consent and problems involved in making users aware of the implications of the information being collected all beg the question: how can researchers ethically take advantage of the opportunities these new technologies afford?
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7. |
- Cramer, Henriette, et al.
(author)
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Guest editorial Preface on Special Issue : An Introduction to Research in the Large
- 2011
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In: International Journal of Mobile Human Computer Interaction. - : Aston University, UK. - 1942-390X .- 1942-3918. ; :Special issue
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Research review (peer-reviewed)abstract
- Distribution of mobile applications has been greatly simplified by mobile app stores and markets. Both lone developers and large research and development teams can now relatively easily reach wide audiences. In addition, people’s mobile phones can now run advanced applications and are equipped with sensors that used to be available only in custom research hardware. This provides researchers with a huge opportunity to gather research data from a large public. Evaluation and research methods have to be adapted to this new context. However, an overview of successful strategies and ways to overcome the methodological challenges inherent to wide deployment in a research context is not yet available. A workshop was organized on this topic and this special issue to help address these topics. This introduction provides an overview of strategies and opportunities in ‘research in the large’, while providing an introduction to challenges in ethics and validity as well.
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8. |
- Cramer, Henriette, et al.
(author)
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Performing a Check-in : Emerging Practices, Norms and ‘Conflicts’ in Location-Sharing Using Foursquare.
- 2011
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In: Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services. - Stockholm, Sweden : ACM. - 9781450305419
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Conference paper (other academic/artistic)abstract
- Location-sharing services have a long history in research, but have only recently become available for consumers. Most popular commercial location-sharing services differ from previous research efforts in important ways: they use manual ‘check-ins’ to pair user location with semantically named venues rather than tracking; venues are visible to all users; location is shared with a potentially very large audience; and they employ incentives. By analysis of 20 in- depth interviews with foursquare users and 47 survey responses, we gained insight into emerging social practices surrounding location-sharing. We see a shift from privacy issues and data deluge, to more performative considerations in sharing one’s location. We discuss performance aspects enabled by check-ins to public venues, and show emergent, but sometimes conflicting norms (not) to check-in.
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9. |
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10. |
- Finne, Rebecca, et al.
(författare)
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Reversed Multi-Layer Design as an Approach to Designing for Digital Seniors
- 2022
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Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : ACM.
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Konferensbidrag (refereegranskat)abstract
- The personal computer (PC) has been around for more than 35 years by now. Today, we find early adopters of the PC who have been using computers at home for 25 or 30 years and are now themselves in their eighties or nineties. Despite this there is still a lot of research focusing on how to introduce and teach the use of information technology to older people. In this paper we argue that it is time for a shift to designing for digital seniors, i.e., older long-time computer users. Over time this will be the dominating user group and we need to design for continued use of IT rather than guiding older computer novices. The paper also presents the concept Gracefully adaptive user interfaces and provides a case study in the form of a prototype re-design of Facebook aimed at exploring and illustrating how designing for digital seniors can be approached.
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