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Sökning: WFRF:(Wiltse Heather)

  • Resultat 1-10 av 38
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1.
  • Barbosa, Janaina T., et al. (författare)
  • Power of design agency in building and sustaining collaboration : two cases in São Paulo
  • 2017
  • Ingår i: Nordes 2017. - : Nordes.
  • Konferensbidrag (refereegranskat)abstract
    • Design research has considered the power of collaboration in terms of the politics of artefacts, services and practices to build or to support publics. Working within a framework of “commons” as continuing processes of negotiation in collaboration, this study asks: How can designskills and agency build up collaborative capacities in urban communities for sustained processes of social innovation? This qualitative research explores two case studies in Brazil, where design agency is identified in social practices carried out by both designers and non-designers. Three key processes involved in designing collaboration were identified: experimenting, disrupting and sustaining. This work concluded that design skills facilitate the distribution of power to build collaboration through co-production of common spaces. This investigation contributes to the ongoing discussion of design and “infrastructuring,” identifying the power of design agency in building and sustaining collaboration in a complex social landscape of an emerging city.
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2.
  • Davoli, Lorenzo, et al. (författare)
  • Trojans & Drones : Materializing possibilities for transforming industrial infrastructures
  • 2015
  • Ingår i: Proceedings of the 2nd Biennial Research Through Design Conference. - Cambridge, UK.
  • Konferensbidrag (refereegranskat)abstract
    • Emerging post-industrial societal needs require the evolution of existing networks of industrial infrastructures toward more distributed and citizen-centered configurations. This opens up new questions regarding what design processes and practices are necessary to effect change within these systems that are often deliberately not accessible and open for design interventions. We here present a set of design explorations in tracing and materializing infrastructures in order to make them available for design and participation, taking logistic services in a remote ruralarea of northern Sweden as a case study and field site. A design concept consisting of a drone and drone postbox were used to speculate about the possibility of a community-owned delivery network operated by dronesin synergy with existing infrastructures. We used these artifacts in staging participatory processes of imagination and experimentation in order to explore possible future configurations. The project provides an example of a possible framework for initiating and curating the transformationof industrial systems towards more open and locally adaptive forms and functions.In particular, it illustrates the rich potential and opportunities for design when it comes to ways of knowing and designing with the infra- structural—that which is usually hidden beneath the surface. 
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3.
  • Hauser, Sabrina, 1983-, et al. (författare)
  • The widening rift between aesthetics and ethics in the design of computational things
  • 2023
  • Ingår i: AI & Society. - : Springer-Verlag New York. - 0951-5666 .- 1435-5655. ; 38, s. 227-243
  • Tidskriftsartikel (refereegranskat)abstract
    • In the face of massively increased technological complexity, it is striking that so many of today’s computational and net- worked things follow design ideals honed decades ago in a much different context. These strong ideals prescribe a presenta- tion of things as useful tools through design and a withdrawal of aspects of their functionality and complexity. Beginning in the mid-twentieth century, we trace this ‘withdrawal program’ as it has persisted in the face of increasing computational complexity. Currently, design is in a dilemma where computational products can be seen as brilliantly designed and engag- ing to use yet can also be considered very problematic in how they support hidden agendas and often seem less than trust- worthy. In this article, we analyse factors shaping this emergent ethical dilemma and reveal the concept of a widening rift between what computational things actually are and do and the ways in which they are presented as things for use. Against this backdrop, we argue that there is a need for a new orientation in design programs to adequately address this deepening rupture between the aesthetics and ethics in the design of computational things. 
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4.
  • Jarrahi, Mohammad Hossein, et al. (författare)
  • From "Effects" to "Entanglements" : A Fishbowl Discussion on Sociomateriality
  • 2014
  • Konferensbidrag (refereegranskat)abstract
    • Multiple research areas within the field of information studies grapple with the notion of technology and its role in social processes and outcomes. Recent theorizations on sociomateriality reflect a renewed interest in studying the mutually constitutive nature of the relationships among technology, materiality and social contexts (e.g., Leonardi, Nardi, & Kallinikos, 2012; Orlikowski, 2007). In specific, the sociomaterial perspective offers a promising path for `information' scholars to move from theorizing about the "effects" of specific technologies on organizational and societal outcomes to considering the constitutive "entanglement" among them.
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5.
  • Jung, Heekyoung, et al. (författare)
  • Metaphors, materialities, and affordances : hybrid morphologies in the design of interactive artifacts
  • 2017
  • Ingår i: Design Studies. - Oxford : Elsevier. - 0142-694X .- 1872-6909. ; 53, s. 24-46
  • Tidskriftsartikel (refereegranskat)abstract
    • As materiality of interactive artifacts is diversified with integrated physical and digital materials, metaphoric design approaches in Human–Computer Interaction (HCI) go beyond resembling the appearance of physical objects, exploring novel materials and forms of interactive artifacts. The hybrid materialities and forms of artifacts influence how interactivity is perceived, reframing the concept of affordances according to its evolving relationship to metaphors and materialities. By conceptualizing interactive forms in their surface, behavioral and systemic aspects, we examine multifaceted roles of metaphors in HCI from concealing and revealing a formal system to expanding and reifying its meaning; and propose a morphologic perspective on affordances as an invitation for making variations of interactive forms by compositing multiple design resources.
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7.
  • Neidhardt, Anja, et al. (författare)
  • Beyond progress: Exploring alternative trajectories for design museums
  • 2022
  • Ingår i: DRS2022. - : Design Research Society. - 9781912294572
  • Konferensbidrag (refereegranskat)abstract
    • How can design museums be disentangled from systems like patriarchy, so that they become able to support change towards more justice? To explore this question, we use our standpoint as design researchers in combination with a feminist perspective. Historically, most design museums supported a path of progress which supposedly leads straight from the past into the future. Even though today attempts to change design museums can be observed, criteria for good design and methods for collecting and exhibiting mainly stay unchanged. However, when questioning them, it becomes clear that they were shaped by a white, male, imperialist perspective. Through shifting focus and leaving the well-trodden path, we identify three possible paths toward envisioning what we call alternative design museums that might contribute to the bigger struggle for changing the design discipline, and shaping a more just world.
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8.
  • Neidhardt-Mokoena, Anja, et al. (författare)
  • Generous crowdedness : cultivating space(s) for care at alternative design museums
  • 2023
  • Ingår i: Nordes 2023.
  • Konferensbidrag (refereegranskat)abstract
    • The design discipline is implicated in thetrajectories that have led us to an unsustainable present. There is an urgency to re-direct the design discipline, so that it can become able to not onlystay with past and present trouble, but also to develop other futures. To see how design museums might support change rather than preservation, welook to the example of protest archives. Based onan analysis of relational space, we suggest that therelative crowdedness of protest archives emerges out of matters of care, and allows for the development of alternative ways of being and creating. We thus identify a set of qualities that might be used to inform development of alternative spaces for care in design that aim to become able to respond to urgencies and to open up more just futures.
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9.
  • Neidhardt-Mokoena, Anja, et al. (författare)
  • Transforming design museums for redesigning design
  • 2024
  • Ingår i: DRS2024. - London : Design Research Society.
  • Konferensbidrag (refereegranskat)abstract
    • There is a need for spaces that can support reflecting on and reimagining design, and redirecting it toward sustainment and justice. Such spaces would necessarily operate with the understanding that design is ontological and has political consequences. We might think of such spaces as metabolic design museums. In this paper, we imagine how metabolic museums might help to redesign design through keeping process at their heart and critically unpacking design’s involvement in urgencies as well as possibilities to envision and move towards more just futures. To do this, we build on intersectional feminist analysis of existing design museums through museum visits and participatory workshops, as well as inspiration from activist spaces; and we speculate about how feminist tactics applied by para-museums could catalyze transformational processes. If those processes were successful, a design museum would then enter into a state of continuous metabolization and become able to contribute to transforming design.
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10.
  • Redström, Johan, Professor, 1973-, et al. (författare)
  • Changing things : the future of objects in a digital world
  • 2018
  • Bok (refereegranskat)abstract
    • Many of the things we now live with do not take a purely physical form. Objects such as smart phones, laptops and wearable fitness trackers are different from our things of the past. These new digital forms are networked, dynamic and contextually configured. They can be changeable and unpredictable, even inscrutable when it comes to understanding what they actually do and whom they really serve.In this compelling new volume, Johan Redstrom and Heather Wiltse address critical questions that have assumed a fresh urgency in the context of these rapidly-developing forms. Drawing on critical traditions from a range of disciplines that have been used to understand the nature of things, they develop a new vocabulary and a theoretical approach that allows us to account for and address the multi-faceted, dynamic, constantly evolving forms and functions of contemporary things. In doing so, the book prototypes a new design discourse around everyday things, and describes them as fluid assemblages.Redstrom and Wiltse explore how a new theoretical framework could enable a richer understanding of things as fluid and networked, with a case study of the evolution of music players culminating in an in-depth discussion of Spotify. Other contemporary 'things' touched on in their analysis include smart phones and watches, as well as digital platforms and applications such as Google, Facebook and Twitter.
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