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- Bresin, R., et al.
(author)
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Fuzzy performance rules
- 1995
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In: Proceedings of the KTH Symposium on Grammars for music performance. ; , s. 15-36
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Conference paper (peer-reviewed)
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3. |
- Hiraga, R., et al.
(author)
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After the first year of RENCON
- 2003
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In: Proceedings of the International Computer Music Conference - ICMC 2003. ; , s. 135-138
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Conference paper (peer-reviewed)
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4. |
- Hiraga, R., et al.
(author)
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Rencon in 2002
- 2003
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In: Proceedings of IJCAI-03 Rencon Workshop. ; , s. 59-64
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Conference paper (peer-reviewed)
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5. |
- Serafin, S., et al.
(author)
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NordicSMC : A nordic university hub on sound and music computing
- 2018
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In: Proceedings of the 15th Sound and Music Computing Conference. - : Sound and music Computing network. - 9789963697304 ; , s. 124-128
-
Conference paper (peer-reviewed)abstract
- Sound and music computing (SMC) is still an emerging field in many institutions, and the challenge is often to gain critical mass for developing study programs and undertake more ambitious research projects. We report on how a long-term collaboration between small and medium-sized SMC groups have led to an ambitious undertaking in the form of the Nordic Sound and Music Computing Network (NordicSMC), funded by the Nordic Research Council and institutions from all of the five Nordic countries (Denmark, Finland, Iceland, Norway, and Sweden). The constellation is unique in that it covers the field of sound and music from the "soft" to the "hard," including the arts and humanities, the social and natural sciences, and engineering. This paper describes the goals, activities, and expected results of the network, with the aim of inspiring the creation of other joint efforts within the SMC community.
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- Bresin, R., et al.
(author)
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Neural networks for the compression of musical tones and for the control of their resynthesis
- 1994
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In: Proceedings of the IEEE-SP International Symposium on Time-Frequency and Time-Scale Analysis. ; , s. 628-631
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Conference paper (peer-reviewed)abstract
- Presents a hybrid system: a neural network for data compression and a generic algorithm for sound synthesis. The goal is the reduction of the number of parameters associated with a sound. Because of the growth of electronic technology, actual synthesisers are very complex systems in which the user cannot move without difficulty, and expensive loss of time. The basic ideas are reduction of the parameters made by the neural network (NN), and the freedom to choose any algorithm for sound synthesis. For example, using a machine based on FM synthesis, one can change a subset of the proper FM parameters, while in a sample-based keyboard one can change the gain value, some envelope parameters, etc. Such a system is very easy to use, flexible, and requires only a little more hardware for its realisation in an electronic synthesiser. The major work is for the developer, but this is made only once. The user just moves some controllers, i.e. some sliders; the neural network computes the output which is the set of the parameters for the synthesiser
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- Bresin, R., et al.
(author)
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Synthesis and decoding of emotionally expressive music performance
- 1999
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In: Proceedings of the IEEE 1999 Systems, Man and Cybernetics Conference - SMC’99. ; , s. 317-322
-
Conference paper (peer-reviewed)abstract
- A recently developed application of Director Musices (DM) is presented. The DM is a rule-based software tool for automatic music performance developed at the Speech Music and Hearing Dept. at the Royal Institute of Technology, Stockholm. It is written in Common Lisp and is available both for Windows and Macintosh. It is demonstrated that particular combinations of rules defined in the DM can be used for synthesizing performances that differ in emotional quality. Different performances of two pieces of music were synthesized so as to elicit listeners’ associations to six different emotions (fear, anger, happiness, sadness, tenderness, and solemnity). Performance rules and their parameters were selected so as to match previous findings about emotional aspects of music performance. Variations of the performance variables IOI (Inter-Onset Interval), OOI (Offset-Onset Interval) and L (Sound Level) are presented for each rule-setup. In a forced-choice listening test 20 listeners were asked to classify the performances with respect to emotions. The results showed that the listeners, with very few exceptions, recognized the intended emotions correctly. This shows that a proper selection of rules and rule parameters in DM can indeed produce a wide variety of meaningful, emotional performances, even extending the scope of the original rule definition
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29. |
- Bresin, R., et al.
(author)
-
The Radio Baton as configurable musical instrument and controller
- 2003
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In: Proceedings of SMAC 2003, Stockholm Music Acoustics Conference. ; , s. 689-691
-
Conference paper (peer-reviewed)abstract
- The Max Mathews’ Radio Baton (RB) has usually been applied as an orchestra conducting system, as interactive music composition controller using typical percussionist gestures, and as a controller for sound synthesis models. In the framework of the Sounding Object EU founded project, the RB has found new applications scenarios. Three applications were based on this controller. This was achieved by changing the gesture controls. Instead of the de- fault batons, a new radio transmitter based on a thimble that fits the fingertips was developed. This new transmitter allows musicians’ interaction based on hand gestures and it can also fit different devices. The RB and the thimble-based transmitter are used for the control of apd model implementing DJ scratching techniques. This new configuration of the RB allows DJs a direct control of sampled sounds maintaining hand gestures similar to those used on vinyl. In another application the sound model of a bodhran was controlled with a traditional playing approach. In this case the RB can be controlled with a traditional bodhran double beater with one thimble radio transmitter fitted at each end. This allows detection of the beater position on the RB surface, the surface corresponding to the membrane of the bodhran in the sound model. In a third application the thimble controller was used to move a virtual ball rolling along the elastic surface of a box placed over the receiving antennae of the RB.
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- Rocchesso, D., et al.
(author)
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The Sounding Object
- 2002
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In: IEEE Computer Graphics and Applications. ; 22
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Journal article (peer-reviewed)
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- Visell, Y., et al.
(author)
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Sound design and perception in walking interactions
- 2009
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In: International journal of human-computer studies. - : Elsevier BV. - 1071-5819 .- 1095-9300. ; 67:11, s. 947-959
-
Journal article (peer-reviewed)abstract
- This paper reviews the state of the art in the display and perception of walking generated sounds and tactile vibrations, and their current and potential future uses in interactive systems. As non-visual information sources that are closely linked to human activities in diverse environments, such signals are capable of communicating about the spaces we traverse and activities we encounter in familial and intuitive ways However, in order for them to be effectively employed in human-computer interfaces, significant knowledge is required in areas including the perception of acoustic signatures of walking, and the design, engineering, and evaluation of interfaces that utilize them. Much of this expertise has accumulated in recent years, although many questions remain to be explored We highlight past work and current research directions in this Multidisciplinary area of investigation, and point to potential future trends.
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