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Search: WFRF:(Helms Karey)

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1.
  • Ferreira, Pedro, et al. (author)
  • From Nomadic Work to Nomadic Leisure Practice : A Study of Long-term Bike Touring
  • 2019
  • In: Proceedings of the ACM on Human-Computer Interaction. - : Association for Computing Machinery (ACM). - 2573-0142. ; 3
  • Journal article (peer-reviewed)abstract
    • Mobility has long been a central concern in research within the Computer-Supported Cooperative Work (CSCW) community, particularly when it comes to work and how being on the move calls for reorganizing work practices. We expand this line of work with a focus on nomadic leisure practices. Based on interviews with eleven participants, we present a study that illuminates how digital technologies are used to shape and structure long-distance cycling. Our main analysis centers on bike touring as a nomadic leisure practice and on how it offers a radical departure from traditional modes of structuring work and life, and thus, complicates the relationship between work and leisure. We complement this with an account of managing the uncertainties of nomadicity by focusing on participants' experiences with arranging overnighting and network hospitality. We offer this study, firstly, as one response to the call for more diversity in the empirical cases drawn upon in theorizing nomadic work and leisure practices, but more productively, as an opportunity to reflect upon the temporal and spatial logics of digital technologies and platforms and how they frame our attitudes towards the interplay between work and leisure.
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2.
  • Gamboa, Mafalda, et al. (author)
  • More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research
  • 2024
  • In: DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference. - : Association for Computing Machinery (ACM). ; , s. 364-367
  • Conference paper (peer-reviewed)abstract
    • Interactive systems have become an integral part of our daily lives, influencing how we communicate, work, and play. Understanding the intricate relationship between humans and technology is at the core of Human-Computer Interaction (HCI) research and design. Amid the array of methodological tools available, first-person research methods have emerged as powerful instruments that enable researchers to delve deeply into the human-technology experience. Five years after the first edition of the Designing Interactive Systems (DIS) workshop on first-person methods, this full day workshop invites HCI researchers, practitioners, and enthusiasts to embark on a journey of discovery of their sample of one. Drawing inspiration from the rich tradition of autoethnography, autobiographical design, embodied ideation, and more, we aim to explore the omnipresence of technology in our everyday lives while acknowledging our own subjectivity and positionality in research and design.
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3.
  • Helms, Karey, 1985- (author)
  • A Speculative Ethics for Designing with Bodily Fluids
  • 2022
  • Conference paper (peer-reviewed)abstract
    • This essay performs a speculative ethics in designing with a researcher's own bodily fluids. This is through the creation of "performative texts", which are autoethnographic accounts of past experiences in which written words perform through visual and spatial compositions alongside verbal readings aloud. I present three performative texts about moments of discomfort in designing with milk from my own breastfeeding relationship. They are to reflect upon felt experiences of potential harm and to understand social and material relations of care. From these I offer three possibilities for how HCI might consider the ethics of first-person research in attending to more-than-human entanglements: unsafe spaces, situated escapes, and censored inclusion. These possibilities and the approach of performative texts contribute to research for more sustainable futures by exploring the decentering of humans through an intimate engagement with the self.
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4.
  • Helms, Karey, 1985-, et al. (author)
  • Away and (Dis)connection : Reconsidering the Use of Digital Technologies in Light of Long-term Outdoor Activities
  • 2019
  • In: Proceedings of the ACM on Human-Computer Interaction. - : Association for Computing Machinery (ACM). - 2573-0142. ; 3
  • Journal article (peer-reviewed)abstract
    • We present a study of long-term outdoor activities, based on altogether 34 interviews with 19 participants. Our goal was not only to explore these enjoyable experiences, but more broadly to examine how technology use was recontextualized 'away' from the everyday. Outdoor activities are commonly presented as an escape from our technology-infused world. In contrast, our interviews reveal experiences that are heavily dependent on technology, both digital and not. However, digital technology - and in particular the mobile phone - is reconfigured when taken out of its ordinary, often urban and indoor, context. We first present a diversity of 'aways' during outdoor activities by depicting cherished freedoms and interpersonal preferences. We then describe how participants managed connection and disconnection while away and upon coming back. To conclude, we discuss how constructions of away can support more purposeful engagements with digital technology, and how pointed (dis)connection can be useful for technology design also in non-outdoor settings.
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5.
  • Helms, Karey, 1985- (author)
  • Careful Design: Implicit Interactions with Care, Taboo, and Humor
  • 2020
  • Conference paper (peer-reviewed)abstract
    • Data-driven technologies increasingly participate in everyday experiences as implicit interactions that are unseen and dynamically configured. My research explores the design and implications of implicit interactions by designing within social relations of care that are often considered taboo. These include caring for loved ones and technologies to manage human excretion: situations that are difficult to quantify and where an unintended consequence of implicit interactions can be devastating. To carefully challenge definitions of implicit interactions, I draw upon autobiographic and speculative design methods, as well as humor to unsettle others and implicate myself in care.
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6.
  • Helms, Karey, 1985-, et al. (author)
  • Design Methods to Investigate User Experiences of Artificial Intelligence
  • 2018
  • In: 2018 AAAI Spring Symposium Series. - : Association for the Advancement of Artificial Intelligence. ; , s. 394-398, s. 394-398
  • Conference paper (peer-reviewed)abstract
    • This paper engages with the challenges of designing ‘implicit interaction’, systems (or system features) in which actions are not actively guided or chosen by users but instead come from inference driven system activity. We discuss the difficulty of designing for such systems and outline three Research through Design approaches we have engaged with - first, creating a design workbook for implicit interaction, second, a workshop on designing with data that subverted the usual relationship with data, and lastly, an exploration of how a computer science notion, “leaky abstraction”, could be in turn misinterpreted to imagine new system uses and activities. Together these design activities outline some inventive new ways of designing User Experiences of Artificial Intelligence.
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7.
  • Helms, Karey, 1985- (author)
  • Designing with care : Self-centered research for interaction design otherwise
  • 2023
  • Doctoral thesis (other academic/artistic)abstract
    • This dissertation is about the research program designing with care as a pathway towards interaction design otherwise amid a world in crisis. Considering how established ways of doing interaction design will change involves recognizing the role of digital materials in social injustice and systemic inequality. These concerns are inseparable from the material complexity of interactive experiences and their more-than-human entanglements in care. Through five design experiments, I explore everyday human care as wickedly attending to some care doings and not others, and an intimate and generous questioning of oneself as human.I offer four contributions for interaction designers and design researchers. The first contribution is designing with care. This research program draws upon care ethics and posthumanism to establish four axioms: everyday, wickedness, intimacy, and generosity. Within this programmatic framework, the second contribution is definitions of wickedness and generosity as ethical stances that can be taken by designers and researchers. The third contribution is the synthesis of my four methodological approaches: auto-design, spatial orientations, leaky materials, and open speculations. Each is a generative and analytical pathway towards more sustainable and just futures. The fourth contribution is five careful designs as prototypes of what interaction design otherwise might be like: technologies of human waste, spying on loved ones, leaky breastfeeding bodies, scaling bodily fluids, and a speculative ethics. From my research program and contributions, I discuss disciplinary resistances to suggest three possibilities for how I argue interaction design should change: engaging with mundane yet unrecognized topics, doing design work where the consequences would be present, and reconsidering how the formats of research publications could better reflect positionality. I then reflect upon the relevancy of self-centered research in moving beyond oneself for more sustainable worlds.
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8.
  • Helms, Karey, 1985- (author)
  • Do You Have to Pee? A Design Space for Intimate and Somatic Data
  • 2019
  • Conference paper (peer-reviewed)abstract
    • The management of bodily excretion is an everyday biological function necessary for our physiological and psychological well-being. In this paper, I investigate interaction design opportunities for and implications of leveraging intimate and somatic data to manage urination. This is done by detailing a design space that includes (1) a critique of market exemplars, (2) three conceptual design provocations, and (3) autobiographical data-gathering and labeling from excretion routines. To conclude, considerations within the labeling of somatic data, the actuating of bodily experiences, and the scaling of intimate interactions are contributed for designers who develop data-driven technology for intimate and somatic settings.
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9.
  • Helms, Karey, 1985- (author)
  • Do you have to pee? A design space for intimate and somatic data
  • 2019
  • In: DIS '19. - New York, NY, USA : ACM Digital Library. - 9781450358507 ; , s. 1209-1222
  • Conference paper (peer-reviewed)abstract
    • The management of bodily excretion is an everyday biological function necessary for our physiological and psychological well-being. In this paper, I investigate interaction design opportunities for and implications of leveraging intimate and somatic data to manage urination. This is done by detailing a design space that includes (1) a critique of market exemplars, (2) three conceptual design provocations, and (3) autobiographical data-gathering and labeling from excretion routines. To conclude, considerations within the labeling of somatic data, the actuating of bodily experiences, and the scaling of intimate interactions are contributed for designers who develop data-driven technology for intimate and somatic settings.
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10.
  • Helms, Karey, 1985- (author)
  • Entangled Reflections on Designing with Leaky Breastfeeding Bodies
  • 2021
  • In: In Proceedings of the 2021 Designing Interactive Systems Conference (DIS ’21), Virtual Event. - New York, NY, USA : ACM.
  • Conference paper (peer-reviewed)abstract
    • Bodily transformations that attend breastfeeding include entanglements of more-than-human materials and agencies. These can be seen in exchanges of physical matter, such as bacteria, that blur bodily boundaries. I present three design explorations of my breastfeeding experiences as entangled: knitting bras for lopsided breasts, transforming milk into fiddling necklaces, and site-writing around breastfeeding. Through spatial and conceptual mappings of the explorations, I propose them as alternative narratives in designing for leaky breastfeeding bodies. I also offer two broader reflections on designing with, for, and among more-than-human bodily materials: generous absence and bodily mappings. The accompanying reading instructions to this bodily research open for further encounters and reflections between the three explorations.
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11.
  • Helms, Karey, 1985-, et al. (author)
  • Humor in design fiction to suspend disbelief and belief
  • 2018
  • In: NordiCHI '18. - New York, NY, USA : ACM. - 9781450364379 ; , s. 801-818
  • Conference paper (peer-reviewed)abstract
    • This paper investigates humor as a resource and strategy for design with discourse as an intended outcome. While humor can incite empathy and understanding, it can also lead to alienation and disengagement. Through the detailing of the pre-narrative and narrative processes of a design fiction, we describe why and how elements of humor, in particular puns, parody, and pastiche, were employed. Following the presentation of the fiction and its use in the design of an exhibition of diegetic prototypes, the paper presents responses from participants and audience members to reflect upon how the humor was received. Following a discussion on these reflections, as the near-future scenario was written four years prior and is now situated within the present-day, it then concludes with a post-mortem reflection on the floating nature of humor. 
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12.
  • Helms, Karey, 1985- (author)
  • Leaky Objects : Implicit Information, Unintentional Communication
  • 2017
  • In: DIS '17 Companion. - New York, NY, USA : ACM Digital Library. - 9781450349918 ; , s. 182-186
  • Conference paper (peer-reviewed)abstract
    • This paper introduces the concept of leaky objects to describe the phenomenon in which shared objects unintentionally reveal implicit information about individual or collective users. This leaking of implicit information changes our individual interactions with objects to through objects, enabling expressive communication and ambiguous speculation. The aim of this paper is raise awareness of this phenomenon through an ongoing autobiographical design probe in which remote interpersonal communication through a connected object is being explored, and raise questions regarding the potential implications for designers.
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13.
  • Helms, Karey, 1985- (author)
  • Leaky objects : implicit information, unintentional communication
  • 2017
  • In: DIS '17 Companion. - New York, NY, USA : ACM Digital Library. - 9781450349918 ; , s. 182-186
  • Conference paper (peer-reviewed)abstract
    • This paper introduces the concept of leaky objects to describe the phenomenon in which shared objects unintentionally reveal implicit information about individual or collective users. This leaking of implicit information changes our individual interactions with objects to through objects, enabling expressive communication and ambiguous speculation. The aim of this paper is raise awareness of this phenomenon through an ongoing autobiographical design probe in which remote interpersonal communication through a connected object is being explored, and raise questions regarding the potential implications for designers.
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14.
  • Helms, Karey, 1985-, et al. (author)
  • Scaling Bodily Fluids For Utopian Fabulations
  • 2021
  • In: Proceedings of the 9th Bi-Annual Nordic Design Research Society Conference: Matters of Scale, 2021.
  • Conference paper (peer-reviewed)abstract
    • This paper explores human bodily fluids for more-than-human collaborative survival. We present four utopian fabulations in which urine, menstrual blood, and human milk are designed with beyond the scale of a singular human body. Each fabulation illustrates queer scales and uses of bodily fluids through extended or improper uses as pathways towards caring multi-species relations within a damaged environment. From these narratives, we reflect on imagining generous collaborations for an openness towards unknowable possibilities and crafting different measures through the tensions of coinciding scales.
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15.
  • Helms, Karey, 1985-, et al. (author)
  • Scaling bodily fluids for utopian fabulations
  • 2021
  • In: Nordes 2021: Matters of scale.
  • Conference paper (peer-reviewed)abstract
    • This paper explores human bodily fluids for more-than-human collaborative survival. We present four utopian fabulations in which urine, menstrual blood, and human milk are designed with beyond the scale of a singular human body. Each fabulation illustrates queer scales and uses of bodily fluids through extended or improper uses as pathways towards caring multi-species relations within a damaged environment. From these narratives, we reflect on imagining generous collaborations for an openness towards unknowable possibilities and crafting different measures through the tensions of coinciding scales.
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16.
  • Helms, Karey, 1985-, et al. (author)
  • Troubling Care: Four Orientations for Wickedness in Design
  • 2021
  • In: ACM Conference on Designing Interactive Systems (DIS 2021). - New York, NY, USA : ACM Publications. ; , s. 789-801, s. 789-801
  • Conference paper (peer-reviewed)abstract
    • Tensions in designing for care are often positioned as conflicts to be resolved. We draw upon queer theories to investigate caring for loved ones as not "in-line" with normative expectations of care as positive and fulfilling. Through the critique of two autobiographical design projects designed for informal, everyday care of our families, we describe four troubling orientations of care: willful detours, selfish shortcuts, naughty invasions, and unhappy departures. From these, we argue that tensions in care may not always be designed against, but can also be desired and generative.We conclude by discussing a "wickedness" in caring for loved ones that problematizes in-home technologies as attractively naughty and potentially violent, and the four orientations as resources for interaction designers to spatially navigate tensions of domestic care.
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17.
  • Jenkins, Tom, et al. (author)
  • Fabulating Futures for Flourishing and Vibrant Worlds
  • 2023
  • In: The 10th Nordic Design Research Society (Nordes) Conference.
  • Conference paper (peer-reviewed)abstract
    • This one-day workshop will explore fabulations in design research. Bringing together design researchers and practitioners in hands-on exploration and critical dialogue, we will explore emerging practices and potentials of using fabulations in futures-oriented and exploratory practice-based design research. Drawing on fabulations’ relations with feminist technoscience and more-than-human concerns, we seek to understand if and how the practice of fabulating can contribute to designing vibrant worlds that can flourish in new ways.
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18.
  • Jenkins, T., et al. (author)
  • Sociomateriality : Infrastructuring and appropriation of artifacts
  • 2018
  • In: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450355681 ; , s. 724-727
  • Conference paper (peer-reviewed)abstract
    • This Studio offers researchers and designers an opportunity to investigate and discuss prototypes and in-process projects from a perspective that expands beyond material aspects, to also cover social and cultural ones. Participants will bring a project, device, or platform, which will be discussed as sociomaterials that actively participate across multiple social and cultural contexts. This perspective, as well as the prototypes and projects brought by the participants, forms the core of the Studio, where conversation will emerge over several phases: from the demonstration of the individual projects as things, to the generation of speculative fictions as to the role and use of these artifacts in the world. Finally, we end with a discussion of infrastructuring and appropriation of the artefacts and their social roles. The themes that will be examined in this Studio are agency, emerging behaviors, embeddedness and design strategies from a sociomaterial perspective of artifacts.
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19.
  • Sahlgren, Magnus, et al. (author)
  • The Smart Data Layer
  • 2018
  • In: Papers from the 2018 AAAI Spring Symposium on Artificial Intelligence for the Internet of Everything. - : AAAI Press. ; , s. 185-188
  • Conference paper (peer-reviewed)abstract
    • This paper introduces the notion of a smart data layerfor the Internet of Everything. The smart data layer canbe seen as an AI that learns a generic representationfrom heterogeneous data streams with the goal of un-derstanding the state of the user. The smart data layercan be used both as materials for design processes andas the foundation for intelligent data processing.
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20.
  • Sanches, Pedro, et al. (author)
  • Diffraction-in-action : Designerly Explorations of Agential Realism Through Lived Data
  • 2022
  • In: CHI '22. - New York, NY, USA : Association for Computing Machinery.
  • Conference paper (peer-reviewed)abstract
    • Recent design research has shown an interest in diffraction and agential realism, which promise to offer generative alternatives when designing with data that resist treating data as objective or neutral. We explore engaging diffractively with 'lived data' to surface felt and prospective aspects of data as it is entangled in everyday lives of designers. This paper presents five biodata-based case studies demonstrating how design researchers can create knowledge about human bodies and behaviors via strategies that allow them to engage data diffractively. These studies suggest that designers can find insights for designing with data as it is lived by working with it in a slow, open-ended fashion that leaves room for messiness and time for discovering difference. Finally, we discuss the role of ambiguous, open-ended data interpretations to help surface different meanings and entanglements of data in everyday lives.
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21.
  • Sondergaard, Marie Louise Juul, et al. (author)
  • Fabulation as an Approach for Design Futuring
  • 2023
  • In: DESIGNING INTERACTIVE SYSTEMS CONFERENCE, DIS 2023. - : Association for Computing Machinery (ACM). ; , s. 1693-1709, s. 1693-1709
  • Conference paper (peer-reviewed)abstract
    • Envisioning alternative futures and desirable worlds is a core element of design that must be cultivated, especially when a deep transition of practices, values, and power is necessary for vibrant and just future lifeworlds. In this paper, we contribute towards fabulation as an approach for design futuring that foregrounds feminist commitments and more-than-human concerns. Analyzing two fabulation case studies around biodata and bodily fuids, we ofer three themes based on our process of developing these fabulations: how they engage materials, how they work to trouble temporalities, and how they cultivate imagination. We argue for the emerging potential of fabulation as an approach for open-ended, joyful design futuring, mobilizing speculative storytelling to foreground absent or neglected relations when imagining alternative lifeworlds.
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22.
  • Tsaknaki, Vasiliki (author)
  • "Vibrant Wearables": Material Encounters with the Body as a Soft System
  • 2021
  • In: Journal of Textile Design Research and Practice. - : Taylor & Francis Group. - 2051-1787 .- 2051-1795. ; 9:2, s. 142-163
  • Journal article (peer-reviewed)abstract
    • As new materials become available for textile and interaction designers, it is crucial that we develop an understanding of the lived experiences of such materials and explore meaningful contexts for their development. In this paper, we engage with systems in which bodies as materials and materials as bodies constitute an assemblage of vitalities in constant flux with one another. In particular, we address how such systems in their interactions with (non)human bodies blur boundaries between inside and outside the body, and between human and machine, acting as soft systems. Drawing on our first-person, design-led research, we present three design explorations of soft systems that deeply engage with the body: Breathing Wings, Fiddling Necklaces and Menarche Bits. We analyze how the three projects contribute towards what we conceptualize as “vibrant wearables”: wearables that through their material vibrancy surface design qualities of leakiness, characterized by a multi-directionality of “spilling over,” ongoingness, which attends to non-linear temporalities and cycles of life and death, and mutuality that emphasizes the interdependency, and becoming, of vibrant encounters. These three design qualities all conceptually trouble boundaries of bodies and materials and are practical resources for designers and researchers working with the body in/as a soft system. Our work offers concrete examples of how to work with material vibrancy, which is particularly relevant to new materialist discourses in textile, fashion and interaction design. We argue for the generativity of these design qualities for other designers and researchers aiming to elevate materials and soft systems in interactions with bodies. Moreover, we contribute towards design research that conceptually and materially troubles the boundaries of the body, and we argue for attending to the material power of (non)human bodies as a soft system.
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23.
  • Tsaknaki, Vasiliki, et al. (author)
  • "Vibrant wearables": material encounters with the body as a soft system
  • 2021
  • In: Journal of Textile Design Research and Practice. - : Routledge. - 2051-1787 .- 2051-1795. ; 9:2, s. 142-163
  • Journal article (peer-reviewed)abstract
    • As new materials become available for textile and interaction designers, it is crucial that we develop an understanding of the lived experiences of such materials and explore meaningful contexts for their development. In this paper, we engage with systems in which bodies as materials and materials as bodies constitute an assemblage of vitalities in constant flux with one another. In particular, we address how such systems in their interactions with (non)human bodies blur boundaries between inside and outside the body, and between human and machine, acting as soft systems. Drawing on our first-person, design-led research, we present three design explorations of soft systems that deeply engage with the body: Breathing Wings, Fiddling Necklaces and Menarche Bits. We analyze how the three projects contribute towards what we conceptualize as “vibrant wearables”: wearables that through their material vibrancy surface design qualities of leakiness, characterized by a multi-directionality of “spilling over,” ongoingness, which attends to non-linear temporalities and cycles of life and death, and mutuality that emphasizes the interdependency, and becoming, of vibrant encounters. These three design qualities all conceptually trouble boundaries of bodies and materials and are practical resources for designers and researchers working with the body in/as a soft system. Our work offers concrete examples of how to work with material vibrancy, which is particularly relevant to new materialist discourses in textile, fashion and interaction design. We argue for the generativity of these design qualities for other designers and researchers aiming to elevate materials and soft systems in interactions with bodies. Moreover, we contribute towards design research that conceptually and materially troubles the boundaries of the body, and we argue for attending to the material power of (non)human bodies as a soft system.
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