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Search: WFRF:(Wik T) > (2005-2009)

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  • Brusk, J., et al. (author)
  • DEAL – Dialogue Management in SCXML for Believable Game Characters
  • 2007
  • In: Proceedings of the 2007 Conference on Future Play, Future Play '07. - New York, New York, USA : ACM Press. - 9781595939432 ; , s. 137-144
  • Conference paper (peer-reviewed)abstract
    • In order for game characters to be believable, they must appear to possess qualities such as emotions, the ability to learn and adapt as well as being able to communicate in natural language. With this paper we aim to contribute to the development of believable non-player characters (NPCs) in games, by presenting a method for managing NPC dialogues. We have selected the trade scenario as an example setting since it offers a well-known and limited domain common in games that support ownership, such as role-playing games. We have developed a dialogue manager in State Chart XML, a newly introduced W3C standard, as part of DEAL -- a research platform for exploring the challenges and potential benefits of combining elements from computer games, dialogue systems and language learning.
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Type of publication
conference paper (1)
Type of content
peer-reviewed (1)
Author/Editor
Hjalmarsson, Anna (1)
Wik, Preben (1)
Brusk, J. (1)
Lager, T. (1)
University
Royal Institute of Technology (1)
Language
English (1)
Research subject (UKÄ/SCB)
Natural sciences (1)
Year

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