1. |
- Frid, Emma, 1988-, et al.
(author)
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Sound Forest - Evaluation of an Accessible Multisensory Music Installation
- 2019
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In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. - New York, NY, USA : ACM. - 9781450359702 ; , s. 1-12
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Conference paper (peer-reviewed)abstract
- Sound Forest is a music installation consisting of a room with light-emitting interactive strings, vibrating platforms and speakers, situated at the Swedish Museum of Performing Arts. In this paper we present an exploratory study focusing on evaluation of Sound Forest based on picture cards and interviews. Since Sound Forest should be accessible for everyone, regardless age or abilities, we invited children, teens and adults with physical and intellectual disabilities to take part in the evaluation. The main contribution of this work lies in its fndings suggesting that multisensory platforms such as Sound Forest, providing whole-body vibrations, can be used to provide visitors of diferent ages and abilities with similar associations to musical experiences. Interviews also revealed positive responses to haptic feedback in this context. Participants of diferent ages used diferent strategies and bodily modes of interaction in Sound Forest, with activities ranging from running to synchronized music-making and collaborative play.
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2. |
- Hansen, Kjetil Falkenberg, Docent, 1972-, et al.
(author)
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Student involvement in sound and music computing research : Current practices at KTH and KMH
- 2019
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In: Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019. - Stockholm. ; , s. 36-42
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Conference paper (peer-reviewed)abstract
- To engage students in and beyond course activities has been a working practice both at KTH Sound and Music Computing group and at KMH Royal College of Music since many years. This paper collects experiences of involving students in research conducted within the two institutions. We describe how students attending our courses are given the possibility to be involved in our research activities, and we argue that their involvement both contributes to develop new research and benefits the students in the short and long term. Among the assignments, activities, and tasks we offer in our education programs are pilot experiments, prototype development, public exhibitions, performing, composing, data collection, analysis challenges, and bachelor and master thesis projects that lead to academic publications.
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3. |
- Lindetorp, Hans, 1968-
(author)
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IMMERSIVE AND INTERACTIVE MUSIC FOR EVERYONE
- 2019
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In: Proceedings of the Nordic Sound and Music Computing Conference 2019 (NSMC2019) and the Interactive Sonification Workshop 2019 (ISON2019). - Stockholm. ; , s. 16-20
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Conference paper (peer-reviewed)abstract
- This study seeks to understand how new and accessible technology can be used and developed to include produc- ers of standard music into making immersive, interactive, music experiences. Through observations during a stu- dent project and an analysis of the participant’s reflections it argues that even if the technology worked well, there are still many opportunities for improvements. The result shows that the repeated, non-creative, tasks like exporting and naming files can reduce musical inspiration for stu- dents with little interest in technology and that further de- velopment and studies potentially could make interactive music accessible even for them. The aspect of the project that caused most positive response was producing and and mixing for super-surround which led the students to new insights and ideas for their everyday music production. Finally the result indicates that even if there would have been no technical barriers interactive music production might not appeal to everyone. Interactive music should maybe be seen as a separate discipline and students with a linear approach to composition will not necessarily find it inter- esting.
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