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Träfflista för sökning "AMNE:(NATURVETENSKAP) AMNE:(Data och informationsvetenskap) AMNE:(Människa datorinteraktion) srt2:(2000-2004)"

Search: AMNE:(NATURVETENSKAP) AMNE:(Data och informationsvetenskap) AMNE:(Människa datorinteraktion) > (2000-2004)

  • Result 1-10 of 268
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1.
  • Hansen, Kjetil Falkenberg, 1972-, et al. (author)
  • Analysis of a genuine scratch performance
  • 2004
  • In: Lecture Notes in Computer Science. - Berlin, Heidelberg : Springer Berlin/Heidelberg. - 0302-9743 .- 1611-3349. - 9783540210726 ; 2915, s. 477-478, s. 519-528
  • Journal article (peer-reviewed)abstract
    • The art form of manipulating vinyl records done by disc jockeys (DJs) is called scratching, and has become very popular since its start in the seventies. Since then turntables are commonly used as expressive musical instruments in several musical genres. This phenomenon has had a serious impact on the instrument-making industry, as the sales of turntables and related equipment have boosted. Despite of this, the acoustics of scratching has been barely studied until now. In this paper, we illustrate the complexity of scratching by measuring the gestures of one DJ during a performance. The analysis of these measurements is important to consider in the design of a scratch model.
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  • Tollmar, Konrad, et al. (author)
  • VideoCafe - exploring mediaspaces in public places within organizations
  • 2001
  • In: Behavior and Information Technology. - : Informa UK Limited. - 0144-929X .- 1362-3001. ; 20, s. 101-110
  • Journal article (peer-reviewed)abstract
    • This paper describes our studies of mediaspaces which are embedded within public places in organizations so as to examine the hypothesis that individuals might benefit even when working apart - from opportunities for light informal interaction. A set of full-scale prototypes were used and assessed over extensive periods of time. The informal observations and reflection in design of these places have been supplemented by formal studies. We found that great care needs to be taken when designing these places from an architectural point of view. For some of the places, we would like to suggest using architectural features when altering the room rather than technology. In other settings, the artful deployment of communication media might be more effective.
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5.
  • Hansen, Kjetil Falkenberg, 1972-, et al. (author)
  • DJ scratching performance techniques : Analysis and synthesis
  • 2003
  • In: Proc. Stockholm Music Acoustics Conference. ; , s. 693-696
  • Conference paper (peer-reviewed)abstract
    • Scratching is a popular way of making music, turning the DJ into a musician. Normally scratching is done using a vinyl record, a turntable and a mixer. Vinyl manipulation is built up by a number of specialized techniques that have been analysed in a previous study. The present study has two main objectives. First is to better understand and model turntable scratching as performed by DJs. Second is to design a gesture controller for physical sound models, i.e. models of friction sounds. We attached sensors to a DJ equipment set-up. Then a DJ was asked to perform typical scratch gestures both isolated and in a musical context, i.e. as in a real performance. He also was asked to play with different emotions: sad, angry, happy and fearful. A model of the techniques used by the DJ was built based on the analysis of the collected data. The implementation of the model has been done in pd. The Radio Baton, with specially adapted gesture controllers, has been used for controlling the model. The system has been played by professional DJs in concerts.
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6.
  • Tollmar, Konrad, et al. (author)
  • Navigating in virtual environments using a vision-based interface
  • 2004
  • In: Proceedings of the third Nordic conference on Human-computer interaction. - New York, NY, USA : ACM. - 1581138571 - 9781581138573 ; , s. 113-120
  • Conference paper (peer-reviewed)abstract
    • Interacting and navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users’ pose and gesture to allow them to maneuver through and manipulate virtual worlds. We describe new algorithms for interacting with 3-D environments using real-time articulated body tracking with standard cameras and personal computers. Our method is based on rigid stereo-motion estimation algorithms and can accurately track upper body pose in real-time. With our tracking system users can navigate virtual environments using 3-D gesture and body poses. We analyze the space of possible perceptual interface abstractions for full-body navigation, and present a prototype system based on these results. We finally describe an initial evaluation of our prototype system with users guiding avatars through a series of 3-D virtual game worlds.
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  • Laptev, Ivan, et al. (author)
  • A distance measure and a feature likelihood map concept for scale-invariant model matching
  • 2003
  • In: International Journal of Computer Vision. - : Kluwer Academic Publishers. - 0920-5691 .- 1573-1405. ; 52:2, s. 97-120
  • Reports (peer-reviewed)abstract
    • This paper presents two approaches for evaluating multi-scale feature-based object models. Within the first approach, a scale-invariant distance measure is proposed for comparing two image representations in terms of multi-scale features. Based on this measure, the maximisation of the likelihood of parameterised feature models allows for simultaneous model selection and parameter estimation. The idea of the second approach is to avoid an explicit feature extraction step and to evaluate models using a function defined directly from the image data. For this purpose, we propose the concept of a feature likelihood map, which is a function normalised to the interval [0, 1], and that approximates the likelihood of image features at all points in scale-space. To illustrate the applicability of both methods, we consider the area of hand gesture analysis and show how the proposed evaluation schemes can be integrated within a particle filtering approach for performing simultaneous tracking and recognition of hand models under variations in the position, orientation, size and posture of the hand. The experiments demonstrate the feasibility of the approach, and that real time performance can be obtained by pyramid implementations of the proposed concepts.
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  • Result 1-10 of 268
Type of publication
conference paper (115)
reports (57)
journal article (41)
book chapter (16)
doctoral thesis (15)
licentiate thesis (14)
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book (8)
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Type of content
peer-reviewed (148)
other academic/artistic (113)
pop. science, debate, etc. (7)
Author/Editor
Jönsson, Bodil (33)
Tollmar, Konrad (21)
Magnusson, Charlotte (18)
Jää-Aro, Kai-Mikael (14)
Gustafsson, Jörgen (12)
Gulliksen, Jan, 1965 ... (12)
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Chen, Fang, 1963 (10)
Sjöström, Calle (10)
Danielsson, Henrik (9)
Brattberg, Gunilla (9)
Normark, Daniel, 197 ... (9)
Svensk, Arne (9)
Rassmus-Gröhn, Kirst ... (9)
Mandre, Eve (9)
Breidegard, Björn (8)
Arvola, Mattias, 197 ... (7)
Bresin, Roberto (7)
Lantz, Ann (6)
Darrell, T (6)
Göransson, Bengt (6)
Neveryd, Håkan (6)
Enquist, Henrik (5)
Nordgren, Camilla (5)
Eftring, Håkan (5)
Sundblad, Yngve (4)
Fernaeus, Ylva (4)
Laptev, Ivan (4)
Eriksson, Thommy, 19 ... (4)
Juhlin, Oskar, 2001 (4)
Liu, Yuanhua, 1971 (4)
Abdelmassih Waller, ... (3)
Bowers, John (3)
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Lindeberg, Tony, 196 ... (3)
Cerratto-Pargman, Te ... (3)
Tholander, Jakob (3)
Hansen, Kjetil Falke ... (3)
Svensson, Gert (3)
Panek, Paul (3)
Boivie, Inger (3)
Koile, K (3)
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Hoch, Michael (3)
Darrell, Trevor (3)
Yeh, T. (3)
Demirdjian, D (3)
Wiberg, Charlotte, 1 ... (3)
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University
Lund University (112)
Royal Institute of Technology (67)
Chalmers University of Technology (24)
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University of Gothenburg (10)
Umeå University (10)
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English (193)
Swedish (75)
Research subject (UKÄ/SCB)
Natural sciences (268)
Social Sciences (20)
Engineering and Technology (18)
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