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Träfflista för sökning "WFRF:(Sandlund Marlene) srt2:(2005-2009)"

Search: WFRF:(Sandlund Marlene) > (2005-2009)

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  • Sandlund, Marlene, 1972-, et al. (author)
  • Interactive computer play in rehabilitation of children with sensorimotor disorders : a systematic review
  • 2009
  • In: Developmental medicine and child neurology. - : Wiley. - 1469-8749 .- 0012-1622. ; 51:3, s. 173-179
  • Journal article (peer-reviewed)abstract
    • The aim of this review was to examine systematically the evidence for the application of interactive computer play in the rehabilitation of children with sensorimotor disorders. A literature search of 11 electronic databases was conducted to identify articles published between January 1995 and May 2008. The review was restricted to reports of intervention studies evaluating the impact of interactive computer play on motor rehabilitation in children. For each study the quality of the methods and the strength of the evidence were assessed by two independent reviewers using the guidelines of the American Academy for Cerebral Palsy and Developmental Medicine. A total of 74 articles were identified, of which 16 met the inclusion criteria. Three studies were randomized controlled trials (RCTs) and half were case series or case reports. Areas investigated were movement quality, spatial orientation and mobility, and motivational aspects. Thirteen studies presented positive findings. Two of the three RCTs investigating movement quality and one level III study examining spatial orientation showed no significant improvements. Interactive computer play is a potentially promising tool for the motor rehabilitation of children but the level of evidence is too limited to assess its value fully. Further and more convincing research is needed.
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3.
  • Sandlund, Marlene, et al. (author)
  • Interactive games in motor rehabilitation for children with sensor motor disorders
  • 2007
  • In: 2007 virtual rehabilitation. - New York : IEEE conference proceedings. - 9781424412044 ; , s. 78-78
  • Conference paper (peer-reviewed)abstract
    • Interactive computer environments may be a good way to make motor practice more fun and motivating for children with sensorimotor disorders. However, appropriate computer environments that could be used for this purpose need to be systematically tested in rehabilitation settings in order to evaluate their impact on motor aspects as well as on motivation and activity levels. This abstract describes pilot data from an ongoing intervention study involving children diagnosed with cerebral palsy. The interactive environment used is the Sony's EyeToy system for PlayStation2. The intervention is evaluated through interviews as well as with activity monitoring and motor assessments, including 3D motion analysis. Here we will report pilot data based on the interviews.
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