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Träfflista för sökning "hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Medieteknik) srt2:(2015-2019)"

Search: hsv:(NATURVETENSKAP) hsv:(Data och informationsvetenskap) hsv:(Medieteknik) > (2015-2019)

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1.
  • Rafiq, Y., et al. (author)
  • Learning to Share: Engineering Adaptive Decision-Support for Online Social Networks
  • 2017
  • In: PROCEEDINGS OF THE 2017 32ND IEEE/ACM INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING (ASE'17). - 1527-1366. - 9781538626849 ; , s. 280-285
  • Book chapter (other academic/artistic)abstract
    • Some online social networks (OSNs) allow users to define friendship-groups as reusable shortcuts for sharing information with multiple contacts. Posting exclusively to a friendship-group gives some privacy control, while supporting communication with (and within) this group. However, recipients of such posts may want to reuse content for their own social advantage, and can bypass existing controls by copy-pasting into a new post; this cross-posting poses privacy risks. This paper presents a learning to share approach that enables the incorporation of more nuanced privacy controls into OSNs. Specifically, we propose a reusable, adaptive software architecture that uses rigorous runtime analysis to help OSN users to make informed decisions about suitable audiences for their posts. This is achieved by supporting dynamic formation of recipient-groups that benefit social interactions while reducing privacy risks. We exemplify the use of our approach in the context of Facebook.
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2.
  • Frid, Emma, et al. (author)
  • Perception of Mechanical Sounds Inherent to Expressive Gestures of a NAO Robot - Implications for Movement Sonification of Humanoids
  • 2018
  • In: Proceedings of the 15th Sound and Music Computing Conference. - Limassol, Cyprus. - 9789963697304
  • Conference paper (peer-reviewed)abstract
    • In this paper we present a pilot study carried out within the project SONAO. The SONAO project aims to compen- sate for limitations in robot communicative channels with an increased clarity of Non-Verbal Communication (NVC) through expressive gestures and non-verbal sounds. More specifically, the purpose of the project is to use move- ment sonification of expressive robot gestures to improve Human-Robot Interaction (HRI). The pilot study described in this paper focuses on mechanical robot sounds, i.e. sounds that have not been specifically designed for HRI but are inherent to robot movement. Results indicated a low correspondence between perceptual ratings of mechanical robot sounds and emotions communicated through ges- tures. In general, the mechanical sounds themselves ap- peared not to carry much emotional information compared to video stimuli of expressive gestures. However, some mechanical sounds did communicate certain emotions, e.g. frustration. In general, the sounds appeared to commu- nicate arousal more effectively than valence. We discuss potential issues and possibilities for the sonification of ex- pressive robot gestures and the role of mechanical sounds in such a context. Emphasis is put on the need to mask or alter sounds inherent to robot movement, using for exam- ple blended sonification.
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3.
  • Frid, Emma, et al. (author)
  • An Exploratory Study On The Effect Of Auditory Feedback On Gaze Behavior In a Virtual Throwing Task With and Without Haptic Feedback
  • 2017
  • In: Proceedings of the 14th Sound and Music Computing Conference. - Espoo, Finland : Aalto University. - 9789526037295 ; , s. 242-249
  • Conference paper (peer-reviewed)abstract
    • This paper presents findings from an exploratory study on the effect of auditory feedback on gaze behavior. A total of 20 participants took part in an experiment where the task was to throw a virtual ball into a goal in different conditions: visual only, audiovisual, visuohaptic and audio- visuohaptic. Two different sound models were compared in the audio conditions. Analysis of eye tracking metrics indicated large inter-subject variability; difference between subjects was greater than difference between feedback conditions. No significant effect of condition could be observed, but clusters of similar behaviors were identified. Some of the participants’ gaze behaviors appeared to have been affected by the presence of auditory feedback, but the effect of sound model was not consistent across subjects. We discuss individual behaviors and illustrate gaze behavior through sonification of gaze trajectories. Findings from this study raise intriguing questions that motivate future large-scale studies on the effect of auditory feedback on gaze behavior. 
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4.
  • Elowsson, Anders (author)
  • Modeling Music : Studies of Music Transcription, Music Perception and Music Production
  • 2018
  • Doctoral thesis (other academic/artistic)abstract
    • This dissertation presents ten studies focusing on three important subfields of music information retrieval (MIR): music transcription (Part A), music perception (Part B), and music production (Part C).In Part A, systems capable of transcribing rhythm and polyphonic pitch are described. The first two publications present methods for tempo estimation and beat tracking. A method is developed for computing the most salient periodicity (the “cepstroid”), and the computed cepstroid is used to guide the machine learning processing. The polyphonic pitch tracking system uses novel pitch-invariant and tone-shift-invariant processing techniques. Furthermore, the neural flux is introduced – a latent feature for onset and offset detection. The transcription systems use a layered learning technique with separate intermediate networks of varying depth.  Important music concepts are used as intermediate targets to create a processing chain with high generalization. State-of-the-art performance is reported for all tasks.Part B is devoted to perceptual features of music, which can be used as intermediate targets or as parameters for exploring fundamental music perception mechanisms. Systems are proposed that can predict the perceived speed and performed dynamics of an audio file with high accuracy, using the average ratings from around 20 listeners as ground truths. In Part C, aspects related to music production are explored. The first paper analyzes long-term average spectrum (LTAS) in popular music. A compact equation is derived to describe the mean LTAS of a large dataset, and the variation is visualized. Further analysis shows that the level of the percussion is an important factor for LTAS. The second paper examines songwriting and composition through the development of an algorithmic composer of popular music. Various factors relevant for writing good compositions are encoded, and a listening test employed that shows the validity of the proposed methods.The dissertation is concluded by Part D - Looking Back and Ahead, which acts as a discussion and provides a road-map for future work. The first paper discusses the deep layered learning (DLL) technique, outlining concepts and pointing out a direction for future MIR implementations. It is suggested that DLL can help generalization by enforcing the validity of intermediate representations, and by letting the inferred representations establish disentangled structures supporting high-level invariant processing. The second paper proposes an architecture for tempo-invariant processing of rhythm with convolutional neural networks. Log-frequency representations of rhythm-related activations are suggested at the main stage of processing. Methods relying on magnitude, relative phase, and raw phase information are described for a wide variety of rhythm processing tasks.
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5.
  • Jönsson, Daniel (author)
  • Enhancing Salient Features in Volumetric Data Using Illumination and Transfer Functions
  • 2016
  • Doctoral thesis (other academic/artistic)abstract
    • The visualization of volume data is a fundamental component in the medical domain. Volume data is used in the clinical work-flow to diagnose patients and is therefore of uttermost importance. The amount of data is rapidly increasing as sensors, such as computed tomography scanners, become capable of measuring more details and gathering more data over time. Unfortunately, the increasing amount of data makes it computationally challenging to interactively apply high quality methods to increase shape and depth perception. Furthermore, methods for exploring volume data has mostly been designed for experts, which prohibits novice users from exploring volume data. This thesis aims to address these challenges by introducing efficient methods for enhancing salient features through high quality illumination as well as methods for intuitive volume data exploration.Humans are interpreting the world around them by observing how light interacts with objects. Shadows enable us to better determine distances while shifts in color enable us to better distinguish objects and identify their shape. These concepts are also applicable to computer generated content. The perception in volume data visualization can therefore be improved by simulating real-world light interaction. This thesis presents efficient methods that are capable of interactively simulating realistic light propagation in volume data. In particular, this work shows how a multi-resolution grid can be used to encode the attenuation of light from all directions using spherical harmonics and thereby enable advanced interactive dynamic light configurations. Two methods are also presented that allow photon mapping calculations to be focused on visually changing areas.The results demonstrate that photon mapping can be used in interactive volume visualization for both static and time-varying volume data.Efficient and intuitive exploration of volume data requires methods that are easy to use and reflect the objects that were measured. A value that has been collected by a sensor commonly represents the material existing within a small neighborhood around a location. Recreating the original materials is difficult since the value represents a mixture of them. This is referred to as the partial-volume problem. A method is presented that derives knowledge from the user in order to reconstruct the original materials in a way which is more in line with what the user would expect. Sharp boundaries are visualized where the certainty is high while uncertain areas are visualized with fuzzy boundaries. The volume exploration process of mapping data values to optical properties through the transfer function has traditionally been complex and performed by expert users. A study at a science center showed that visitors favor the presented dynamic gallery method compared to the most commonly used transfer function editor.
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6.
  • Nugent, Christopher, et al. (author)
  • Improving the Quality of User Generated Data Sets for Activity Recognition
  • 2016
  • In: Ubiquitous Computing and Ambient Intelligence, UCAMI 2016, PT II. - Amsterdam : Springer Publishing Company. - 9783319487991 - 9783319487984 ; , s. 104-110
  • Conference paper (peer-reviewed)abstract
    • It is fully appreciated that progress in the development of data driven approaches to activity recognition are being hampered due to the lack of large scale, high quality, annotated data sets. In an effort to address this the Open Data Initiative (ODI) was conceived as a potential solution for the creation of shared resources for the collection and sharing of open data sets. As part of this process, an analysis was undertaken of datasets collected using a smart environment simulation tool. A noticeable difference was found in the first 1-2 cycles of users generating data. Further analysis demonstrated the effects that this had on the development of activity recognition models with a decrease of performance for both support vector machine and decision tree based classifiers. The outcome of the study has led to the production of a strategy to ensure an initial training phase is considered prior to full scale collection of the data.
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7.
  • Pilarczyk, Kacper, et al. (author)
  • Molecules, semiconductors, light and information: Towards future sensing and computing paradigms
  • 2018
  • In: Coordination Chemistry Reviews. - : Elsevier BV. - 0010-8545. ; 365, s. 23-40
  • Research review (peer-reviewed)abstract
    • Over the last few years we have witnessed a great progress in the research devoted to unconventional computing - an unorthodox approach to information handling. It includes both novel algorithms and computing paradigms as well as completely new elements of circuitry: whole organisms (e.g., Physarum species), DNA, enzymes, various biomolecules, molecular and nanoparticulate materials. One of the biggest challenges in this field is the realisation of in-materio computing - i.e., the utilisation of properties of pristine materials, instead of high-tech structures - for advanced information processing. In this review we present recent achievements in the design of logic devices (binary, ternary and fuzzy) implemented in molecular and nanoscale components, photoelectrochemical chemosensing, photoactive memristive devices and reservoir computing systems. A common denominator for all these devices is the involvement of molecular species, semiconducting nanoparticles and light in information processing. (C) 2018 Elsevier B.V. All rights reserved.
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8.
  • Frid, Emma, et al. (author)
  • Interactive Sonification of Spontaneous Movement of Children : Cross-Modal Mapping and the Perception of Body Movement Qualities through Sound
  • 2016
  • In: Frontiers in Neuroscience. - : Frontiers Media S.A.. - 1662-4548 .- 1662-453X. ; 10
  • Journal article (peer-reviewed)abstract
    • In this paper we present three studies focusing on the effect of different sound models in interactive sonification of bodily movement. We hypothesized that a sound model characterized by continuous smooth sounds would be associated with other movement characteristics than a model characterized by abrupt variation in amplitude and that these associations could be reflected in spontaneous movement characteristics. Three subsequent studies were conducted to investigate the relationship between properties of bodily movement and sound: (1) a motion capture experiment involving interactive sonification of a group of children spontaneously moving in a room, (2) an experiment involving perceptual ratings of sonified movement data and (3) an experiment involving matching between sonified movements and their visualizations in the form of abstract drawings. In (1) we used a system constituting of 17 IR cameras tracking passive reflective markers. The head positions in the horizontal plane of 3-4 children were simultaneously tracked and sonified, producing 3-4 sound sources spatially displayed through an 8-channel loudspeaker system. We analyzed children’s spontaneous movement in terms of energy-, smoothness- and directness index. Despite large inter-participant variability and group-specific effects caused by interaction among children when engaging in the spontaneous movement task, we found a small but significant effect of sound model. Results from (2) indicate that different sound models can be rated differently on a set of motion-related perceptual scales (e.g. expressivity and fluidity). Also, results imply that audio-only stimuli can evoke stronger perceived properties of movement (e.g. energetic, impulsive) than stimuli involving both audio and video representations. Findings in (3) suggest that sounds portraying bodily movement can be represented using abstract drawings in a meaningful way. We argue that the results from these studies support the existence of a cross-modal mapping of body motion qualities from bodily movement to sounds. Sound can be translated and understood from bodily motion, conveyed through sound visualizations in the shape of drawings and translated back from sound visualizations to audio. The work underlines the potential of using interactive sonification to communicate high-level features of human movement data.
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9.
  • Han, Xu, et al. (author)
  • Performance of piano trills: effects of hands, fingers, notes and emotions
  • 2019
  • In: Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019. - Stockholm. ; , s. 9-15
  • Conference paper (peer-reviewed)abstract
    • Trill is a type of musical ornament. In automatic playback of piano music scores, trills are usually synthesised as a sequence of repeated notes with equal duration and dynamic level. This is not how trills are performed by pianists. In this study, trills were performed by three pianists on a Yamaha Disklavier and recorded as both audio and MIDI files. Then note duration, inter-onset interval (IOI) and key velocity for each note were extracted from MIDI files and analyzed in relation to hands, notes and emotions. Four significant effects were found; 1) hand effect: trills on right hand were in average performed with a faster rate, shorter note duration, longer off duration and faster key velocity, 2) finger effect: within the two notes forming a trill, notes with lower fingering number were performed with shorter off duration, while keeping note duration and key velocity close, 3) emotion effect: emotion mainly contributed to dynamic level, 4) crescendo effect: when crescendo happened, note duration and off duration compensated with each other and kept IOI at a almost constant value.
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10.
  • Hansen, Kjetil Falkenberg, Docent, 1972-, et al. (author)
  • Student involvement in sound and music computing research : Current practices at KTH and KMH
  • 2019
  • In: Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019. - Stockholm. ; , s. 36-42
  • Conference paper (peer-reviewed)abstract
    • To engage students in and beyond course activities has been a working practice both at KTH Sound and Music Computing group and at KMH Royal College of Music since many years. This paper collects experiences of involving students in research conducted within the two institutions. We describe how students attending our courses are given the possibility to be involved in our research activities, and we argue that their involvement both contributes to develop new research and benefits the students in the short and long term.  Among the assignments, activities, and tasks we offer in our education programs are pilot experiments, prototype development, public exhibitions, performing, composing, data collection, analysis challenges, and bachelor and master thesis projects that lead to academic publications.
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  • Result 1-10 of 728
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