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Träfflista för sökning "WFRF:(Rahe Ulrike 1964) srt2:(2005-2009)"

Search: WFRF:(Rahe Ulrike 1964) > (2005-2009)

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1.
  • Concepts for Reality. Industrial Design Engineering, 2005.
  • 2005
  • Editorial collection (peer-reviewed)abstract
    • The present time is characterised by rapid change, unpredictable and with unknown results. In such circumstances it appears only natural that design in its interdisciplinary role should develop just as fast, and ideally be foresighted rather than the reverse. It calls for great intellectual skill to be able to judge and take action in a world in constant transition. All attempts at drawing borders in order to limit and define design responsibilities seem unwise today. The aim of design has always been change. It is pointless to distinguish between products, processes, systems, interfaces and forms of communication when these ingredients are ultimately all interwoven in each project in a manner new and unique. What is of essential importance is what the work leads to, and there quality must be the leading lodestar.
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2.
  • How Things fit Needs
  • 2007
  • Editorial collection (peer-reviewed)abstract
    • Modern product development is characterised by cross-functional collaboration, parallel development processes and computer aided evaluation. While demands on a product’s performance, price and quality have steadily risen, the product’s life-cycle has shortened and international competition hardened. Growing complexity and the need for ever shorter production times call for maximum efficiency in development work. A range of different specialist skills are interwoven to reach system and overall solutions. Both analytical and synthetic design methods are employed to identify present and future demands and to ‘humanise’ the technology needed to solve present and future problems. But design work offers no single linear method of approach. Each development process is a novel and integral interplay. It is the task of the designer to control this interplay while maintaining a view to the overall product.The Industrial Design Engineering programme at the Chalmers University of Technology is an answer to this development – an interdisciplinary engineering training aimed at the planning and development of industrially manufactured products and production systems. The catalogue gives an overview about works carried out in 2006/2007.
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3.
  • Karjalainen, Toni-Matti, 1974, et al. (author)
  • "NOYO - CREATING YOUR EXPERIENCE" - A case study on the creation of affective brand script and visual product identity
  • 2006
  • In: Design & Emotion 2006.
  • Conference paper (peer-reviewed)abstract
    • Visual recognition and emotional contents of product design are increasingly relevant topics with respect to brand management. Within the brand creation process, various symbolic qualities and emotional aspects can be developed around the functional product to create a strong and affective story, or script, for the brand. When creating such brand script, it is particularly important to ensure that different communication media are consistently utilised. In specific, the semantic contents of product design need to be aligned with the brand's core values, so that the design features and characteristics communicate the true essence of the brand. This case paper explores the key aspects of creating an affective and believable story for a brand and expressing it through design. This is illustrated through a student project that was organised in the Chalmers University of Technology in the Autumn of 2005. The paper aims to show how the processes of market analysis, brand creation, and semantic reference building in design could be structured. The Noyo case highlights the importance of holistic approach towards creating affective brands and products. In addition to an excellent product, technically, cognitively and emotionally, appealing story is needed around it and the brand it represents. The key challenge then concerns the transformation of this essence into the visual and other product attributes and, finally, into an emotional presentation of the concept.
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4.
  • Norberg, Stefan, 1982, et al. (author)
  • TOUCHPAD AS INTERACTION INPUT CONTROL FOR USE OF IN-VEHICLE INFOTAINMENT SYSTEMS
  • 2009
  • In: First International Conference on Driver Distraction and Inattention 28‐29 September, 2009, Gothenburg/Sweden.
  • Conference paper (peer-reviewed)abstract
    • There is evidence that In-Vehicle Infotainment Systems (IVIS) with complex interactivity can distract the driver and that new interaction methods are needed. We report on and assess the suitability of a multi-touch touchpad controlled IVIS. In summary the results show that a rich multi-touch controlled interface can be developed that users accept and like, regardless of previous personal preference of touchpad usage. The results indicate that a bi-modal feedback system, either visual-audio or visual-haptic is needed to facilitate necessary driver control with regard to road safety.
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5.
  • Person, Oscar, et al. (author)
  • "It's a honda! For me..." An exploratory student project on branding and product design for the older adult population
  • 2009
  • In: 11th International Conference on Engineering and Product Design Education: Creating a Better World, E and PDE 2009; Brighton; United Kingdom; 10 September 2009 through 11 September 2009. ; , s. 526-531
  • Conference paper (peer-reviewed)abstract
    • Physical as well as cognitive needs associated with aging and product usage were long the point of focus when designing for the older adult population, with coursework on ergonomics and human-factors as important components in design education. Today, designers and design educators are challenged to take a more holistic design approach by actively addressing peoples’ needs and wishes associated with the perceptual and experiential aspects of products. In addressing such needs and wishes, the aesthetic and symbolic qualities of products constitute important parts of the product design process. However, the literature on design for the older adult population has only cursorily addressed how educators can integrate and focus on these qualities in design education. In this paper we report on an exploratory student project conducted at Chalmers University of Technology, focusing on branding and design for the older adult population. The purpose of the project was to explore the visual identity of brands as a starting point for the aesthetic and symbolic qualities of products when designing for older users. Results from the project showed that students enthusiastically embraced branding in designing product concepts for this user group. They also displayed a number of attempts to empathise with these users’ specific needs and wishes. In total, the concepts produced in the course suggested a broad range of ideas on how to make products more perceptually as well as experientially appealing for older adults.
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6.
  • Person, Oscar, et al. (author)
  • Teaching strategic product styling: An educational approach to the use of consumer data in designing brand recognition
  • 2008
  • In: 10th International Conference on Engineering and Product Design Education, E and PDE 2008; Barcelona; Spain; 4 September 2008 through 5 September 2008.
  • Conference paper (peer-reviewed)abstract
    • Historically, design education on styling focused on the design of products with aesthetic, functional and symbolic appeal to consumers. Today with increased interest in the commercial role of design, design educators also place considerable emphasis on the skills associated with establishing visual brand recognition through styling. While there is undoubtedly much to learn from the various approaches educators use when teaching these skills, design literature has not provided many examples of the educational approaches used for establishing visual brand recognition through styling. In this article, we report on such an approach that aimed to familiarize design students with the collection and usage of quantitative consumer data when seeking visual brand recognition through styling.
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7.
  • Rahe, Ulrike, 1964 (author)
  • Brillux Scala - Development of an Application-Orientated Colour System
  • 2007
  • In: The 39th Nordic Ergonomics Society Conference, NES2007 in Sweden, October 1-3, www.nes2007.se. ; , s. Session E1d, A108, 1-6
  • Conference paper (peer-reviewed)abstract
    • The contribution presents the designing process of Brillux Scala and the outcome itself, an application-related coding system for the methodical acquisition and designation of body colours. The authoress has directed the project, been responsible for its concept as well as its results and has also created both the product and the graphic design.. Several national and international design awards have been conferred to the project, among them the iF Communication Award and The Design Award of the Federal Republic of Germany. The combination of methods related to perception with those of metric valences has led to an entirely new colour system as orientated towards application.
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8.
  • Rahe, Ulrike, 1964, et al. (author)
  • GROCERY BAG HOLDER FOR CARS
  • 2009
  • In: The 41st Nordic Ergonomics Society Conference, NES2009 in Elsinore/Denmark, June 22-24 2009.
  • Conference paper (peer-reviewed)abstract
    • The contribution summarises a Master thesis in Industrial Design Engineering, carried out at Chalmers University of Technology in the second half of 2007 in collaboration with Semcon Sweden AB and Volvo Cars Corporation. In the beginning of this thesis an array of questions was put together. The most significant ones were: Is there a need among car owners of having a grocery bag holder in the car? As well as: Could the bag holder be totally self-instructing?Through research based upon gathered information this thesis tries to answer these and other raised questions. The information was gathered using, among other methods, literature and user studies, analyses of existing bag holder used by other brands, as well as through user interviews and observations. When this information had been put together, focus was shifted on to developing trough the use of various design methods, focus groups and engineering of concept models.A need among users could be found and the project was therefore continued towards a functional prototype. This prototype was designed using the Computer Aided Design (CAD) tool Catia V5 and then engineered using rapid prototyping (SLS-technology).A critical review has been held throughout the project and work has been pushed forward through discussions within the group, with instructors from Chalmers, with Semcon and Volvo personnel as well as with contacts from other companies.
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9.
  • Rahe, Ulrike, 1964, et al. (author)
  • INVOLVING USERS FOR FINDING ERGONOMIC NEEDS IN A TRUCK CAB
  • 2009
  • In: The 39th Nordic Ergonomics Society Conference, NES2009 in Elsingore/Denmark, June 22-24, 2009.
  • Conference paper (peer-reviewed)abstract
    • The contribution summarises a Master thesis in Industrial Design Engineering, carried out at Chalmers University of Technology in the second half of 2007 in collaboration with Volvo 3P, Cab Interior - Living Department. By involving both users and manufacturer, a new product was developed to meet requirements found in the two sides respectively. Three main functions regarding storage in the truck cab were covered: organization, transportation and installation. Focus was put on the user perspective, considering the interaction between the truck drivers and their physical, psychological and social work environment. The drivers and their behaviours were analysed by using different methods oriented towards user-centred design. This meant involving the end users early on and maintaining the communication throughout the product development process. By interviewing, observing and involving the users, their needs were identified and could be translated into product functions. Users were also involved for giving feedback on ideas and evaluating concepts.The result of the thesis project is a portable organizer unit, which has its given place in the cab. A couple of removable modules to match offer several organizing possibilities adjusted to the cab environment. Outside the truck, the storage solution turns into a bag that is easily brought to the home with laundry etc. The advantages with the solution include that the workplace becomes safer without loose items spread around the cab, and the driver gains precious time through better organization. The result of the study contributes to new storage concepts designed to fit the next generation of Volvo Trucks.
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10.
  • When Technology meets People
  • 2006
  • Editorial collection (peer-reviewed)abstract
    • Is technology hard and are humans weak? Technology rational and humans emotional? Is function something for technology and design for human beings? Is it all about functionalism versus humanism?Technology has long been an integral part of our daily lives, but its character has changed over the years. Development takes place more rapidly now than before and technology has become more complex. Human demands on a products usability and design have expanded to keep pace with advancing technique. What happens then, when technology meets people? From the point of view of the user it means that we the consumers are expected to learn the use of steadily more complex products in a shorter and shorter time. From the design viewpoint this situation imposes the requirement that products be formed with regard to humans capacity to grasp and handle technology safely and efficiently. It means that those working in the field of design must have knowledge of people in terms of their physical, mental, emotional and not least cultural make-up, and be able to translate this expertise in the form of user-friendly technical solutions. It is also necessary to know about all the stages in product development accomplished with the help of technology, about the contexts in which this technology is to be used and how these factors affect the final design.
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