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Träfflista för sökning "WFRF:(Tatar Kivanc 1988) srt2:(2018)"

Search: WFRF:(Tatar Kivanc 1988) > (2018)

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1.
  • Prpa, Mirjana, et al. (author)
  • Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness
  • 2018
  • In: DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : ACM. - 9781450351980
  • Conference paper (peer-reviewed)abstract
    • Busy daily lives and ongoing distractions often make people feel disconnected from their bodies and experiences. Guided attention to self can alleviate this disconnect as in focused-attention meditation, in which breathing often constitutes the primary object on which to focus attention. In this context, sustained breath awareness plays a crucial role in the emergence of the meditation experience. We designed an immersive virtual environment (iVE) with a generative soundtrack that supports sustained attention on breathing by employing the users' breathing in interaction. Both sounds and visuals are directly mapped to the user's breathing patterns, thus bringing the awareness researched. We conducted micro-phenomenology interviews to unfold the process in which breath awareness can be induced and sustained in this environment. The findings revealed the mechanisms by which audio and visual cues in VR can elicit and foster breath-awareness, and unfolded the nuances of this process through subjective experiences of the study participants. Finally, the results emphasize the important role that a sense of agency and control have in shaping the overall quality of the experience. This can in turn inform the design specifications of future mindfulness-based designs focused on breath awareness.
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2.
  • Prpa, Mirjana, et al. (author)
  • Respire: a Breath Away from the Experience in Virtual Environment
  • 2018
  • In: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Conference paper (peer-reviewed)abstract
    • Respire is a virtual environment presented on a head-mounted display with generative sound built upon our previous work Pulse Breath Water. The system follows the changes in user's breathing patterns upon which it generates changes in the audio and virtual environment. The piece is built upon mindfulness-based design principles with a focus on the breath as a primary object of the user's attention, and employs various approaches to augmenting breathing in the virtual environment.
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  • Result 1-2 of 2
Type of publication
conference paper (2)
Type of content
peer-reviewed (2)
Author/Editor
Tatar, Kivanc, 1988 (2)
Pasquier, Philippe (2)
Schiphorst, Thecla (2)
Prpa, Mirjana (2)
Françoise, Jules (1)
Riecke, Bernhard (1)
University
Chalmers University of Technology (2)
Language
English (2)
Research subject (UKÄ/SCB)
Natural sciences (2)
Year

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