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Snow Accumulation in Real-time

Haglund, Håkan (author)
Högskolan i Gävle,Ämnesavdelningen för datavetenskap
Andersson, Mattias (author)
Hast, Anders (author)
Högskolan i Gävle,Ämnesavdelningen för datavetenskap
 (creator_code:org_t)
2002
2002
English.
In: Proceedings from SIGRAD 2002. ; , s. 11-15
  • Conference paper (peer-reviewed)
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  • Whenever real-time snowfall is animated in computer games, no snow accumulation is simulated, as far as we know. Instead, so-called zero thickness is used, which means that the blanket of snow does not grow when the snowflakes reach the ground. In this paper we present a method for simulation of snow accumulation, which simulates the different stages, starting with a snow free environment and ending with a totally snow covered scene, all in real-time. The main focus is not on the physical properties of snow but on speed and visual result.

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