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Snow Accumulation i...
Snow Accumulation in Real-time
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- Haglund, Håkan (author)
- Högskolan i Gävle,Ämnesavdelningen för datavetenskap
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Andersson, Mattias (author)
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- Hast, Anders (author)
- Högskolan i Gävle,Ämnesavdelningen för datavetenskap
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(creator_code:org_t)
- 2002
- 2002
- English.
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In: Proceedings from SIGRAD 2002. ; , s. 11-15
- Related links:
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https://urn.kb.se/re...
Abstract
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- Whenever real-time snowfall is animated in computer games, no snow accumulation is simulated, as far as we know. Instead, so-called zero thickness is used, which means that the blanket of snow does not grow when the snowflakes reach the ground. In this paper we present a method for simulation of snow accumulation, which simulates the different stages, starting with a snow free environment and ending with a totally snow covered scene, all in real-time. The main focus is not on the physical properties of snow but on speed and visual result.
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- ref (subject category)
- kon (subject category)
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