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Snow Accumulation i...
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Haglund, HåkanHögskolan i Gävle,Ämnesavdelningen för datavetenskap
(author)
Snow Accumulation in Real-time
- Article/chapterEnglish2002
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LIBRIS-ID:oai:DiVA.org:hig-1020
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https://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-1020URI
Supplementary language notes
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Language:English
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Summary in:English
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Subject category:ref swepub-contenttype
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Subject category:kon swepub-publicationtype
Notes
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Whenever real-time snowfall is animated in computer games, no snow accumulation is simulated, as far as we know. Instead, so-called zero thickness is used, which means that the blanket of snow does not grow when the snowflakes reach the ground. In this paper we present a method for simulation of snow accumulation, which simulates the different stages, starting with a snow free environment and ending with a totally snow covered scene, all in real-time. The main focus is not on the physical properties of snow but on speed and visual result.
Added entries (persons, corporate bodies, meetings, titles ...)
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Andersson, Mattias
(author)
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Hast, AndersHögskolan i Gävle,Ämnesavdelningen för datavetenskap(Swepub:hig)aht
(author)
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Högskolan i GävleÄmnesavdelningen för datavetenskap
(creator_code:org_t)
Related titles
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In:Proceedings from SIGRAD 2002, s. 11-15
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To the university's database