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Computer Game Development : Diversity and Inclusiveness

Brusk, Jenny, 1968- (author)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Media, Technology and Culture
 (creator_code:org_t)
Göteborg : Rojal Förlag, 2016
2016
English.
In: Art and Game Obstruction. - Göteborg : Rojal Förlag. - 9789198211306 ; , s. 47-52
  • Book chapter (peer-reviewed)
Abstract Subject headings
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  • Computer games combine various artistic disciplines, such as visual art, sound, music and storytelling, with low-level data representations and algorithms in order to create an interactive experience for one or more players. This essay discusses the implications of exploring the design space at the intersection of games and art from a game design perspective. In particular, this essay argues that exploring and treating games as art is a step towards inclusive game development.

Subject headings

HUMANIORA  -- Konst -- Bildkonst (hsv//swe)
HUMANITIES  -- Arts -- Visual Arts (hsv//eng)

Keyword

Art
Game design
Video games
MDA
Gender
Media, Technology and Culture (MTEC)
Media, Technology and Culture (MTEC)

Publication and Content Type

ref (subject category)
kap (subject category)
kfu (subject category)

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