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Computer Game Devel...
Computer Game Development : Diversity and Inclusiveness
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- Brusk, Jenny, 1968- (author)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Media, Technology and Culture
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(creator_code:org_t)
- Göteborg : Rojal Förlag, 2016
- 2016
- English.
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In: Art and Game Obstruction. - Göteborg : Rojal Förlag. - 9789198211306 ; , s. 47-52
- Related links:
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https://urn.kb.se/re...
Abstract
Subject headings
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- Computer games combine various artistic disciplines, such as visual art, sound, music and storytelling, with low-level data representations and algorithms in order to create an interactive experience for one or more players. This essay discusses the implications of exploring the design space at the intersection of games and art from a game design perspective. In particular, this essay argues that exploring and treating games as art is a step towards inclusive game development.
Subject headings
- HUMANIORA -- Konst -- Bildkonst (hsv//swe)
- HUMANITIES -- Arts -- Visual Arts (hsv//eng)
Keyword
- Art
- Game design
- Video games
- MDA
- Gender
- Media, Technology and Culture (MTEC)
- Media, Technology and Culture (MTEC)
Publication and Content Type
- ref (subject category)
- kap (subject category)
- kfu (subject category)
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