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Using simulation ga...
Using simulation games to assess critical infrastructure resilience in case of payment disruptions
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- Johansson, Björn J. E. (author)
- Linköping University, Sweden
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- van Laere, Joeri, 1974- (author)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Informationssystem, Information Systems (IS)
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- Berggren, Peter (author)
- Linköping University, Sweden
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(creator_code:org_t)
- 2017
- 2017
- English.
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In: Proceedings of the 7th Resilience Engingeering Association (REA) International Symposium, Liege, Belgium, 26-29 June 2017. ; , s. 1-7
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Abstract
Subject headings
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- This paper presents a theoretical outline, and a tentative assessment approach, for resilience in the fuel, food, and finance systems needed to create a gaming simulation environment. The purpose of developing the simulation gaming environment is to provide team-training to decision-makers in handling crisis situations in a multi-organisational context. Gaming simulation aims at representing reality and enabling an individual actor or a group of actors to experience the dynamics of the simulated system. The concept of core values and resilience value networks will be used to guide the simulation approach so that all core functions of a resilient system, as well as coping strategies, will be addressed in the gaming sessions.
Subject headings
- NATURVETENSKAP -- Data- och informationsvetenskap -- Systemvetenskap, informationssystem och informatik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Information Systems (hsv//eng)
Keyword
- Informationssystem (IS)
- Information Systems
Publication and Content Type
- ref (subject category)
- kon (subject category)
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