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Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience

van Laere, Joeri, 1974- (author)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Informationssystem (IS), Information Systems,Univ Skovde, Sweden
Ibrahim, Osama (author)
Stockholms Universitet,Stockholm Univ, Sweden
Larsson, Aron, 1976- (author)
Mittuniversitetet,Avdelningen för informationssystem och -teknologi,RCR,Mid Sweden University, Sundsvall,Mid Sweden Univ, Sweden
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Olsson, Leif, 1969- (author)
Mittuniversitetet,Avdelningen för informationssystem och -teknologi,RCR,Mid Sweden University, Sundsvall,Mid Sweden Univ, Sweden
Johansson, Björn, 1973- (author)
Linköpings universitet,Interaktiva och kognitiva system,Filosofiska fakulteten,COIN
Gustavsson, Per, 1965- (author)
Combitech AB, Skövde,Combitech AB, Sweden
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 (creator_code:org_t)
2018-05-26
2018
English.
In: Simulation Gaming: Applications for Sustainable Cities and Smart Infrastructures. - Cham : Springer. - 9783319919010 - 9783319919027 ; , s. 15-23
  • Book chapter (peer-reviewed)
Abstract Subject headings
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  • A literature study has identified the major impacts of importantdesign choices in simulation models and simulation-games that model criticalinfrastructure resilience. The four major groups of design choices discussed inthis article are: (1) the chosen learning goal (system understanding or collaborationtraining), (2) realism and time scale of the scenario, (3) design of playerroles and communication rules, (4) number of action alternatives, replay-abilityand richness of performance feedback while playing. Researchers and practitionerswho build simulation-games for studying critical infrastructure resiliencecan use the accumulated insights on these four aspects to improve the quality oftheir game design and the quality of the simulation models the game participantsinteract with.

Subject headings

SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Information Systems, Social aspects (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)

Keyword

Design choices
Critical infrastructures
Resilience
Gaming-simulation
Simulation
Information Systems
Informationssystem (IS)

Publication and Content Type

ref (subject category)
kap (subject category)

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