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Game graphics and effective learning : A review of visual communication research in serious games

Bai, Hua, 1990- (author)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,GAME Research Group
Zhang, Ran (author)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,GAME Research Group
Berg Marklund, Björn, 1988- (author)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,GAME Research Group
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Wilhelmsson, Ulf, 1967- (author)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,GAME Research Group
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 (creator_code:org_t)
IADIS Press, 2022
2022
English.
In: Proceedings of the International Conferences Interfaces and Human Computer Interaction 2022, Game and Entertainment Technologies 2022. - : IADIS Press. - 9789898704412 ; , s. 165-173
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • The visuals of a game is a crucial element when it comes to providing good player experiences. Visuals are also an incredibly complex subject in a game context since different modes of visual representation can be more or less “appropriate” for different settings. For example, while one can look at photo-realism as an impressive feature of a game due to its technical complexity and functionally accurate representation of real-world objects, it might still not be a fitting choice for different audiences, or for different pedagogical strategies. Serious game research seldom focuses on understanding the design of these components or their applicability to different types of learning, and it more often focuses on games’ mechanics and how well they manage to capture subject matter content while still being engaging. The aim of this paper is to explore the gap in visual communication research, describing what studies tend to focus on providing some valuable context. This review was conducted on papers that dealt with visual aspects of serious games. The results show that visual communication is rarely addressed in serious game development research. Future research would benefit from taking visual communication in detail to facilitate the effectiveness of serious games.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)

Keyword

Serious Games
Literature Review
Visual Communication
Visual Design
Game Design
Learning Outcome
GAME Research Group
GAME Research Group

Publication and Content Type

ref (subject category)
kon (subject category)

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