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A design research a...
A design research approach to developing user innovation workshops in Second Life
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- Helms, Remko (author)
- Utrecht University, The Netherlands
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- Giovacchini, Elia (author)
- Utrecht University, The Netherlands
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- Teigland, Robin (author)
- Stockholm School of Economics, Sweden
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- Kohler, Thomas (author)
- Innsbruck University, Austria
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(creator_code:org_t)
- 2010-04-29
- 2010
- English.
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In: Journal of Virtual Worlds Research. - : Virtual Worlds Institute, Inc.. - 1941-8477. ; 3:1, s. 3-36
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Abstract
Subject headings
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- The Design Science Research approach is increasingly being applied in the field of Information Systems (IS) research. The philosophy behind design science research is that new scientific knowledge can be generated by means of constructing an artifact, and the core of this approach is a problem-solving process used to develop the artifact. As virtual worlds are a relatively new IS medium, limited attention has been paid to investigating the use of design research in virtual worlds. Nevertheless, it is considered a relevant approach as much research in the field of virtual worlds involves the design of virtual spaces to support some kind of business activity. As such, the research purpose of this paper is to investigate the use of the design research approach in virtual worlds. In this paper, we describe and take a practical perspective of a specific case study in which design research was developed and used for a specific project. The specific project in focus is the development of a user innovation workshop inside Second Life for a start-up company interested in gaining insights and ideas for the development of its product.
Subject headings
- SAMHÄLLSVETENSKAP -- Ekonomi och näringsliv -- Företagsekonomi (hsv//swe)
- SOCIAL SCIENCES -- Economics and Business -- Business Administration (hsv//eng)
Keyword
- virtual world; design science research; user innovation; entrepreneurship
Publication and Content Type
- ref (subject category)
- art (subject category)
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