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Designing a Serious Game for Youth with ASD : Perspectives from End-Users and Professionals

Tang, Julia S Y (author)
Curtin University, Perth, Australia
Falkmer, Marita, 1958- (author)
Jönköping University,HLK, CHILD,Curtin Autism Research Group, School of Occupational Therapy, Social Work and Speech Pathology, Curtin University, Perth, WA, Australia
Chen, Nigel T M (author)
Curtin University, Perth, Australia
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Bölte, Sven (author)
Karolinska Institutet
Girdler, Sonya (author)
Karolinska Institutet
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 (creator_code:org_t)
2018-10-30
2019
English.
In: Journal of autism and developmental disorders. - : Springer. - 0162-3257 .- 1573-3432. ; 49:3, s. 978-995
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Recent years have seen an emergence of social emotional computer games for individuals with Autism Spectrum Disorder (ASD). These games are heterogeneous in design with few underpinned by theoretically informed approaches to computer-based interventions. Guided by the serious game framework outlined by Whyte et al. (Journal of Autism and Developmental Disorders 45(12):1-12, 2014), this study aimed to identify the key motivating and learning features for serious games targeting emotion recognition skills from the perspectives of 11 youth with ASD and 11 experienced professionals. Results demonstrated that youth emphasised the motivating aspects of game design, while the professionals stressed embedding elements facilitating the generalisation of acquired skills. Both complementary and differing views provide suggestions for the application of serious game principles in a potential serious game.

Subject headings

TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)

Keyword

Adolescent
Autism spectrum disorder
Computer
Educational game
Technology

Publication and Content Type

ref (subject category)
art (subject category)

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