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Brain-computer inte...
Brain-computer interface : Next generation thought controlled distributed video game development platform
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- Pour, Aghaei Payam (author)
- KTH,Skolan för informations- och kommunikationsteknik (ICT),Internetworking
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Gulrez, T. (author)
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AIZoubi, O. (author)
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Gargiulo, G. (author)
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Calvo, R. A. (author)
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(creator_code:org_t)
- 2008
- 2008
- English.
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Series: 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
- Related links:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Subject headings
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- In this paper we present a system that uses the human ability to control a video game on a mobile device using electroencephalographic (EEG) Mu rhythms. The signals were obtained using a specially designed electrode cap and equipment, and sent through a Bluetooth connection to a pc that processes it in real time. The signal was then mapped onto two control signals and sent through wireless connection to a mobile gaming device BreakOuC. We have also inv~stiga~ed the human's ability to play the video game by mampulatmg neuronal motor cortex activity in the presence of a visual feedback environment. The participants played the video game by using their thoughts only with up to 80% accuracy overcontrolling the target.
Subject headings
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Keyword
- Bluetooth connections
- Brain-computer interface
- Control signal
- Electrode cap
- Human abilities
- Mobile gaming
- Motor cortex
- MU rhythm
- Real time
- Video game
- Video game development
- Visual feedback
- Wireless connection
- Artificial intelligence
- Cellular telephone systems
- Computer control systems
- Interfaces (computer)
- Mobile devices
- Visual communication
- Game theory
Publication and Content Type
- ref (subject category)
- kon (subject category)
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