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Supporting the requ...
Supporting the requirements elicitation process for cyber-physical product-service systems through a gamified approach
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Wiesner, S. (författare)
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- Baalsrud Hauge, Jannicke (författare)
- KTH,Industriell ekonomi och organisation (Inst.),BIBA – Bremer Institut für Produktion und Logistik GmbH, Bremen, Germany
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Haase, F. (författare)
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Thoben, K. -D (författare)
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KTH Industriell ekonomi och organisation (Inst) (creator_code:org_t)
- 2017-03-17
- 2016
- Engelska.
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Ingår i: IFIP WG 5.7 International Conference on Advances in Production Management Systems, APMS 2016. - Cham : Springer New York LLC. - 9783319511320 ; , s. 687-694
- Relaterad länk:
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https://hal.inria.fr...
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- Solutions are offered more and more in the form of Product- Service Systems (PSS), which combine tangible and intangible components into a comprehensive package for the customer. The rise of Internet of Things technology enables new ways of integrating products and services. So-called Cyber-Physical Systems (CPS) include the necessary sensors, actuators and software to provide reconfigurable functionalities for changing demands. However, engineering complexity is increased by the evolutionary aspect, as well as the increased number of stakeholders and system components involved over the whole life cycle. Understanding the underlying requirements is fundamental to establish a common perception of the targeted system among the manufacturer, service providers and the other stakeholders. This paper presents a gamified approach to elicit stakeholder requirements for the development of these complex systems. Four industrial users will use the gamified environment for refining their existing requirements.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering (hsv//eng)
Nyckelord
- Cyber-physical systems
- Product-service systems
- Requirements elicitation
- Serious games
- Cyber Physical System
- Industrial management
- Life cycle
- Requirements engineering
- Cyber-physical systems (CPS)
- Evolutionary aspects
- Internet of things technologies
- Products and services
- System components
- Whole life cycles
- Embedded systems
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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