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A Direct Method for 3D Hand Pose Recovery

Abedan Kondori, Farid (author)
Umeå universitet,Institutionen för tillämpad fysik och elektronik,Umeå Univ, SE-90187 Umea, Sweden.,Umeå universitet, Institutionen för tillämpad fysik och elektronik,Digital Media Lab
Yousefi, Shahrouz (author)
Linnéuniversitetet,KTH,Institutionen för medieteknik (ME),KTH Royal Institue of Technology, Department of Media Technology and Interaction Design, School of Computer Science and Communication
Ostovar, Ahmad (author)
Umeå universitet,Institutionen för datavetenskap,Umeå Univ, SE-90187 Umea, Sweden.,Umeå universitet, Institutionen för datavetenskap,Robotics
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Liu, Li (author)
Umeå universitet,Institutionen för tillämpad fysik och elektronik,Umeå Univ, SE-90187 Umea, Sweden.,Umeå universitet, Institutionen för tillämpad fysik och elektronik,Digital Media Lab
Li, Haibo (author)
KTH,Medieteknik och interaktionsdesign, MID,KTH Royal Institue of Technology, Department of Media Technology and Interaction Design, School of Computer Science and Communication
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 (creator_code:org_t)
IEEE COMPUTER SOC, 2014
2014
English.
In: 2014 22ND INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR). - : IEEE COMPUTER SOC. - 9781479952083 ; , s. 345-350
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • This paper presents a novel approach for performing intuitive 3D gesture-based interaction using depth data acquired by Kinect. Unlike current depth-based systems that focus only on classical gesture recognition problem, we also consider 3D gesture pose estimation for creating immersive gestural interaction. In this paper, we formulate gesture-based interaction system as a combination of two separate problems, gesture recognition and gesture pose estimation. We focus on the second problem and propose a direct method for recovering hand motion parameters. Based on the range images, a new version of optical flow constraint equation is derived, which can be utilized to directly estimate 3D hand motion without any need of imposing other constraints. Our experiments illustrate that the proposed approach performs properly in real-time with high accuracy. As a proof of concept, we demonstrate the system performance in 3D object manipulation. This application is intended to explore the system capabilities in real-time biomedical applications. Eventually, system usability test is conducted to evaluate the learnability, user experience and interaction quality in 3D interaction in comparison to 2D touch-screen interaction.

Subject headings

TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik -- Signalbehandling (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering -- Signal Processing (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik -- Annan elektroteknik och elektronik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering -- Other Electrical Engineering, Electronic Engineering, Information Engineering (hsv//eng)

Keyword

Media Technology

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