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Facilitating ideation and knowledge sharing in workplaces : The design and use of gamification in virtual platforms

Viberg, Olga, 1982- (author)
KTH,Medieteknik och interaktionsdesign, MID
Khalil, Mohammad (author)
Centre for the Science of Learning & Technology (SLATE)University of BergenBergenNorway
Lioliopoulos, Alexandros (author)
KTH,Medieteknik och interaktionsdesign, MID
 (creator_code:org_t)
2020-07-10
2020
English.
In: Lecture Notes in Computer Science book serie. - Cham : Springer. ; , s. 353-369
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • Large organizations often constrain their innovation quests only inside the silos of dedicated departments. However, in the rapidly changing world, innovation processes need to be opened to wider circles suggesting involving virtual environments in workplaces that trigger employees’ to be highly engaged. This empirical study investigates the facilitation of knowledge sharing in large organizations and the effect of gamification elements on the perceived level of engagement of users. The case study takes place in one of the largest banks in the Scandinavian countries, Nordea bank. The case study involves an innovation platform (i.e., a virtual place where the employees can share their ideas) within two variations: a conventional and a gamified one. Despite the contradiction between the results from the quantitative approach and the qualitative one, the outcome of this study suggests that in large organizations, there is a potential of opening up the innovation processes and make employees more engaged. 

Subject headings

SAMHÄLLSVETENSKAP  -- Ekonomi och näringsliv -- Företagsekonomi (hsv//swe)
SOCIAL SCIENCES  -- Economics and Business -- Business Administration (hsv//eng)

Keyword

Design-thinking
Gamification
Ideation
Innovation
Large organization
Open-innovation
Prototyping
Workplace learning
Knowledge management
Personnel
Empirical studies
Innovation platforms
Innovation process
Knowledge-sharing
Large organizations
Quantitative approach
Scandinavian countries
Virtual platform
Human computer interaction

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