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Graspable AI : Physical Forms as Explanation Modality for Explainable AI

Ghajargar, Maliheh, 1980- (author)
Malmö universitet,Internet of Things and People (IOTAP),Institutionen för konst, kultur och kommunikation (K3)
Bardzell, J. (author)
Pennsylvania State University, USA
Smith-Renner, A. M. (author)
Dataminr, USA
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Höök, Kristina, 1964- (author)
KTH,Medieteknik och interaktionsdesign, MID,KTH Royal Institute of Technology
Krogh, P. G. (author)
Aarhus University, Denmark
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 (creator_code:org_t)
2022-02-13
2022
English.
In: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery (ACM). ; , s. 1-4
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • Explainable AI (XAI) seeks to disclose how an AI system arrives at its outcomes. But the nature of the disclosure depends in part on who needs to understand the AI and the available explanation modalities (e.g., verbal and visual). Users' preferences regarding explanation modalities might differ, as some might prefer spoken explanations compared to visual ones. However, we argue for broadening the explanation modalities, to consider also tangible and physical forms. In traditional product design, physical forms have mediated people's interactions with objects; more recently interacting with physical forms has become prominent with IoT and smart devices, such as smart lighting and robotic vacuum cleaners. But how tangible interaction can support AI explanations is not yet well understood. In this second studio proposal on Graspable AI (GAI) we seek to explore design qualities of physical forms [12] as an explanation modality for XAI. We anticipate that the design qualities of physical forms and their tangible interactivity can not only contribute to the explainability of AI through facilitating dialogue [5], relationships [18] and human empowerment [15], but they can also contribute to critical and reflective discourses on AI [2, 13]. Therefore, this proposal contributes to design agendas that expand explainable AI into tangible modalities, supporting a more diverse range of users in their understanding of how a given AI works and the meanings of its outcomes. 

Subject headings

HUMANIORA  -- Konst -- Design (hsv//swe)
HUMANITIES  -- Arts -- Design (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Human Aspects of ICT (hsv//eng)

Keyword

Explainable AI
Human-Centered AI
Tangible Interaction
AI systems
Design Quality
Robotic vacuum cleaners
Smart devices
Smart lightings
Traditional products
User's preferences
Product design
Interaktionsdesign

Publication and Content Type

ref (subject category)
kon (subject category)

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