Search: onr:"swepub:oai:DiVA.org:kth-338439" >
Computational Think...
Computational Thinking Design Application for STEAM Education
-
- Juškevičienė, Anita (author)
- Institute of Data Science and Digital Technologies, Vilnius University, Vilnius, Lithuania
-
- Pears, Arnold, Professor, 1964- (author)
- KTH,Lärande
-
- Jevsikova, Tatjana (author)
- Institute of Data Science and Digital Technologies, Vilnius University, Vilnius, Lithuania
-
show more...
-
- Stupurienė, Gabrielė (author)
- Institute of Data Science and Digital Technologies, Vilnius University, Vilnius, Lithuania
-
show less...
-
(creator_code:org_t)
- 2023-03-10
- 2023
- English.
-
In: Studies in Computational Intelligence. - Cham : Springer Nature. ; , s. 1-26
- Related links:
-
https://urn.kb.se/re...
-
show more...
-
https://doi.org/10.1...
-
show less...
Abstract
Subject headings
Close
- Motivation: Integrating STEAM education and Computational Thinking (CT) provides the skills of analysis, problem-solving and creativity enhancement necessary to twenty-first century citizens. STEAM education can also be seen as a bridge, reinforcing the link between science, schools and industries. Teachers play an important role as mediators and mentors. The difficulties faced by teachers are not only a lack of knowledge of specific disciplinary terms but also the context in which they are applied, such as the computational context. Problem: In order to clarify the context for teachers, and extend their competence beyond knowledge of basic concepts and terminology, guidance on CT and STEAM education integration in schools has emerged as a pressing problem. Solution: A Design Thinking and CT practices taxonomy interaction framework is proposed, providing scaffolding to teachers as they struggle to understand the context of CT implementation in STEAM education. Results: The proposed framework provides concrete guidance to educators in planning class activities, and choosing suitable educational practices in order to engage students. Implication: The results support educators looking for guidance in the integration process and those seeking to incorporate integrated aspects of students’ STEAM learning into teaching practice.
Subject headings
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Pedagogik (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Pedagogy (hsv//eng)
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Lärande (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Learning (hsv//eng)
Publication and Content Type
- vet (subject category)
- kap (subject category)
Find in a library
To the university's database