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Studies of Part-to-...
Studies of Part-to-Whole Glanceable Visualizations on Smartwatch Faces
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- Blascheck, Tanja (author)
- Univ Stuttgart, Germany
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- Besançon, Lonni (author)
- Linköpings universitet,Medie- och Informationsteknik,Tekniska fakulteten,Monash Univ, Australia
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- Bezerianos, Anastasia (author)
- Univ Paris Saclay, France
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- Lee, Bongshin (author)
- Microsoft Res, NY USA
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- Islam, Alaul (author)
- Univ Paris Saclay, France
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- He, Tingying (author)
- Univ Paris Saclay, France
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- Isenberg, Petra (author)
- Univ Paris Saclay, France
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(creator_code:org_t)
- IEEE COMPUTER SOC, 2023
- 2023
- English.
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In: 2023 IEEE 16TH PACIFIC VISUALIZATION SYMPOSIUM, PACIFICVIS. - : IEEE COMPUTER SOC. - 9798350321241 - 9798350321258 ; , s. 187-196
- Related links:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Subject headings
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- We present three studies that investigate the effectiveness of multiple glanceable part-to-whole proportion representations on smartwatch faces. Our goal was to understand how quickly and accurately people can make judgments about their progress toward multiple goals displayed in a small space. We designed our three studies with increasing external validity. The first study compared bar charts, radial bar charts, and text representations-shown with a digital time display. The second study added an analog time dial as a distractor to increase the complexity of the watch face. To emulate realistic viewing conditions, the third study investigated the effect of viewing angles. In Study 1 bar and radial bar charts outperformed text representations, in Study 2 adding an analog time dial as a distractor did not affect task performance, and in Study 3 only the most extreme angle led to some performance decrease. Supplementary material is available at https://osf.io/ad2z7/.
Subject headings
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Interaktionsteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
Keyword
- Human-centered computing; Visualization; Visualization design and evaluation methods
Publication and Content Type
- ref (subject category)
- kon (subject category)
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