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Temporal Action Log...
Temporal Action Logic for Question Answering in an Adventure Game
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- Magnusson, Martin, 1978- (author)
- Linköpings universitet,KPLAB - Laboratoriet för kunskapsbearbetning,Tekniska högskolan
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- Doherty, Patrick, 1957- (author)
- Linköpings universitet,KPLAB - Laboratoriet för kunskapsbearbetning,Tekniska högskolan
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(creator_code:org_t)
- Amsterdam, Netherlands : IOS Press, 2008
- 2008
- English.
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In: Artificial General Intelligence, AGI 2008. - Amsterdam, Netherlands : IOS Press. - 9781586038335 ; , s. 236-247
- Related links:
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https://urn.kb.se/re...
Abstract
Subject headings
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- Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illustrate this using Our own attempts to build a practical agent architecture on it logicist foundation. In the ANDI-Land adventure game concept players solve puzzles by eliciting information from computer characters through natural language question answering. While numerous challenges immediately presented themselves, they took on a form of concrete and accessible problems to solve, and we present some of our initial solutions. We conclude that games, due to their demand for human-like computer characters with robust and independent operation in large simulated worlds, might serve as excellent test beds for research towards artificial general intelligence.
Subject headings
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
Keyword
- Temporal Action Logic; computer games; natural language understanding; artificial general intelligence; natural deduction; planning; epistemic reasoning
- Computer science
- Datavetenskap
Publication and Content Type
- ref (subject category)
- kon (subject category)
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