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Multimedia Processing Pricing Strategy in GPU-Accelerated Cloud Computing

Li, He (author)
Department of Information and Electronic Engineering, Muroran Institute of Technology, Muroran, Hokkaido 050-0071, Japan
Ota, Kaoru (author)
Department of Information and Electronic Engineering, Muroran Institute of Technology, Muroran, Hokkaido 050-0071, Japan
Dong, Mianxiong (author)
Department of Information and Electronic Engineering, Muroran Institute of Technology, Muroran, Hokkaido 050-0071, Japan
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Vasilakos, Athanasios V. (author)
Luleå tekniska universitet,Datavetenskap
Nagano, Koji (author)
Department of Information and Electronic Engineering, Muroran Institute of Technology, Muroran, Hokkaido 050-0071, Japan
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 (creator_code:org_t)
IEEE, 2020
2020
English.
In: IEEE Transactions on Cloud Computing. - : IEEE. - 2168-7161. ; 8:4, s. 1264-1273
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Graphics processing unit (GPU) accelerated processing performs significant efficiency in many multimedia applications. With the development of GPU cloud computing, more and more cloud providers focus on GPU-accelerated services. Since the high maintenance cost and different speedups for various applications, GPU-accelerated services still need a different pricing strategy. Thus, in this paper, we propose an optimal GPU-accelerated multimedia processing service pricing strategy for maximize the profits of both cloud provider and users. We first analyze the revenues and costs of the cloud provider and users when users adopt GPU-accelerated multimedia processing services then state the profit functions of both the cloud provider and users. With a game theory based method, we find the optimal solutions of both the cloud provider’s and users’ profit functions. Finally, through large scale simulations, our pricing strategy brings higher profit to the cloud provider and users compared to the original pricing strategy of GPU cloud services.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)

Keyword

Multimedia
GPU-accelerated
Cloud Computing
Pricing
Pervasive Mobile Computing
Distribuerade datorsystem

Publication and Content Type

ref (subject category)
art (subject category)

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