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Mapping the game landscape : Locating genres using functional classification

Dahlskog, Steve (author)
Malmö högskola,Teknik och samhälle (TS)
Kamstrup, Andreas (author)
Aarseth, Espen (author)
 (creator_code:org_t)
DiGRA, 2009
2009
English.
In: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009. - : DiGRA.
  • Conference paper (other academic/artistic)
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  • Are typical computer game genres still valid descriptors and useful for describing game structure and game content? Games have changed from simple to complex and from single function to multi function. By identifying structural differences in game elements we develop a more nuanced model to categorized games and use cluster analysis as a descriptive tool in order to do so. The cluster analysis of 75 functionally different games shows that the two perspectives (omnipresent and vagrant), as well as challenges, mutability and savability are important functional categories to use in order to describe games.

Keyword

game analysis
game typology
cluster analysis
digital games

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