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Exploring the Dynamic Properties of Interaction in Mixed-Initiative Procedural Content Generation

Alvarez, Alberto, 1992- (author)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
Font, Jose, Associate Professor (thesis advisor)
Malmö universitet,Institutionen Idrottsvetenskap (IDV),Institutionen för datavetenskap och medieteknik (DVMT),Malmö högskola, Fakulteten för teknik och samhälle (TS)
Dahlskog, Steve, Assistant Professor (thesis advisor)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT),Malmö högskola, Fakulteten för teknik och samhälle (TS),Malmö högskola, Teknik och samhälle (TS)
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Togelius, Julian, Associate Professor (thesis advisor)
Game Innovation Lab, New York University
Russo, Nancy L (thesis advisor)
Malmö universitet,Fakulteten för teknik och samhälle (TS),Internet of Things and People (IOTAP)
Risi, Sebastian, Associate Professor (opponent)
IT University of Copenhagen
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 (creator_code:org_t)
ISBN 9789178771394
Malmö : Malmö universitet, 2020
English 237 s.
Series: Studies in Computer Science
  • Licentiate thesis (other academic/artistic)
Abstract Subject headings
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  • As AI develops, grows, and expands, the more benefits we can have from it. AI is used in multiple fields to assist humans, such as object recognition, self-driving cars, or design tools. However, AI could be used for more than assisting humans in their tasks. It could be employed to collaborate with humans as colleagues in shared tasks, which is usually described as Mixed-Initiative (MI) paradigm. This paradigm creates an interactive scenario that leverage on AI and human strengths with an alternating and proactive initiative to approach a task. However, this paradigm introduces several challenges. For instance, there must be an understanding between humans and AI, where autonomy and initiative become negotiation tokens. In addition, control and expressiveness need to be taken into account to reach some goals. Moreover, although this paradigm has a broader application, it is especially interesting for creative tasks such as games, which are mainly created in collaboration. Creating games and their content is a hard and complex task, since games are content-intensive, multi-faceted, and interacted by external users. Therefore, this thesis explores MI collaboration between human game designers and AI for the co-creation of games, where the AI's role is that of a colleague with the designer. The main hypothesis is that AI can be incorporated in systems as a collaborator, enhancing design tools, fostering human creativity, reducing their workload, and creating adaptive experiences. Furthermore, This collaboration arises several dynamic properties such as control, expressiveness, and initiative, which are all central to this thesis. Quality-Diversity algorithms combined with control mechanisms and interactions for the designer are proposed to investigate this collaboration and properties. Designer and Player modeling is also explored, and several approaches are proposed to create a better workflow, establish adaptive experiences, and enhance the interaction. Through this, it is demonstrated the potential and benefits of these algorithms and models in the MI paradigm.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)

Keyword

Mixed-Initiative
Procedural Content Generation
Quality Diversity
Computer Games
Evolutionary Algorithms

Publication and Content Type

vet (subject category)
lic (subject category)

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