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Predictive Psychological Player Profiling

Azadvar, Ahmad, 1988- (author)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT),Ubisoft Sweden, User Research,DDS
Font, José (thesis advisor)
 (creator_code:org_t)
Malmö : Malmö universitet, 2021
English 121 s.
Series: Studies in Computer Science
  • Licentiate thesis (other academic/artistic)
Abstract Subject headings
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  • Video games have become the largest portion of the entertainment industry and everyday life of millions of players around the world. Considering games as cultural artifacts, it seems imperative to study both games and players to understand underlying psychological and behavioral implications of interacting with this medium, especially since video games are rich domains for occurrence of rich affective experiences annotated by and measurable via in-game behavior. This thesis is a presentation of a series of studies that attempt to model player perception and behavior as well as their psychosocial attributes in order to make sense of interrelations of these factors and implications the findings have for game designers and researchers. In separate studies including survey and in-game telemetry data of millions of players, we delve into reliable measures of player psychological need satisfaction, motivation and generational cohort and cross reference them with in-game behavioral patterns by presenting systemic frameworks for classification and regression. We introduce a measurement of perceived need satisfaction and discuss generational effects in playtime and motivation, present a robust prediction model for ordinally processed motivations and review classification techniques when it comes to playstyles derived from player choices. Additionally, social aspects of play, such as social influence and contagion as well as disruptive behavior, is discussed along with advanced statistical models to detect and explain them.   

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)

Keyword

Human-Computer Interaction
Affective Computing
Player Experience
User Research
Behavioral modeling
Psychology of play

Publication and Content Type

vet (subject category)
lic (subject category)

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