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Toward Designer Mod...
Toward Designer Modeling Through Design Style Clustering
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- Alvarez, Alberto, 1992- (author)
- Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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- Font, Jose (author)
- Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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- Togelius, Julian (author)
- Computer Science and Engineering, New York University, New York, New York, United States
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(creator_code:org_t)
- IEEE, 2022
- 2022
- English.
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In: IEEE Transactions on Games. - : IEEE. - 2475-1502 .- 2475-1510. ; 14:4, s. 676-686
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Abstract
Subject headings
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- We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these design styles are in turn found through clustering all intermediate designs along the way to making a complete design. This method is implemented in the Evolutionary Dungeon Designer, a research platform for mixed-initiative systems to create adventure and dungeon crawler games. We present results both in the form of design styles for rooms, which can be analyzed to better understand the kind of rooms designed by users, and in the form of archetypical sequences between these rooms, i.e., Designer Personas.
Subject headings
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
Publication and Content Type
- ref (subject category)
- art (subject category)
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