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Virtual environment to treat social anxiety
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- Cláudio, A. P. (author)
- LabMAg, Faculty of Sciences, University of Lisbon, Lisbon, Portugal
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- Carmo, M. B. (author)
- LabMAg, Faculty of Sciences, University of Lisbon, Lisbon, Portugal
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- Pinheiro, T. (author)
- LabMAg, Faculty of Sciences, University of Lisbon, Lisbon, Portugal
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- Esteves, Francisco (author)
- Mittuniversitetet,Avdelningen för psykologi,CIS-IUL, University Institute of Lisbon, ISCTE, Portugal
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- Lopes, E. (author)
- LabMAg, Faculty of Sciences, University of Lisbon, Lisbon, Portugal
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(creator_code:org_t)
- Berlin, Heidelberg : Springer, 2013
- 2013
- English.
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In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). - Berlin, Heidelberg : Springer. - 9783642392405 ; , s. 442-451
- Related links:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Subject headings
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- The aim of our work is to propose a Virtual Reality solution to treat social anxiety, applying cognitive-behavioral therapies, that preserves the sense of immersion without requiring the use of expensive special purpose hardware. We have developed an application, called Virtual Spectators, that creates a simulation taking place in a virtual scenario inhabited by animated virtual humans whose behaviors are dynamically controlled by the therapist. To evaluate the effective usefulness of the tool from the point of view of the therapist, we performed an evaluation of the application with a set of these professionals familiarized with the use of exposure therapy. Their feedback was positive and they were enthusiastic about the possibility of using such a tool to support a session of exposure therapy. © 2013 Springer-Verlag Berlin Heidelberg.
Subject headings
- SAMHÄLLSVETENSKAP -- Psykologi (hsv//swe)
- SOCIAL SCIENCES -- Psychology (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences (hsv//eng)
Keyword
- social anxiety
- virtual humans
- Virtual reality
Publication and Content Type
- ref (subject category)
- kon (subject category)
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