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Utilising the triboelectricity of the human body for human-computer interactions

Zhang, Renyun (author)
Mittuniversitetet,Institutionen för naturvetenskap
Hummelgård, Magnus, 1978- (author)
Mittuniversitetet,Institutionen för naturvetenskap
Örtegren, Jonas, 1970- (author)
Mittuniversitetet,Institutionen för naturvetenskap
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Olsen, Martin, 1971- (author)
Mittuniversitetet,Institutionen för naturvetenskap
Andersson, Henrik, Dr, 1975- (author)
Mittuniversitetet,Institutionen för elektronikkonstruktion
Yang, Ya (author)
Olin, Håkan, 1957- (author)
Mittuniversitetet,Institutionen för naturvetenskap
Wang, Zhong Lin (author)
Mittuniversitetet,Institutionen för naturvetenskap,Chinese Academy of Sciences, Beijing, China; Georgia Institute of Technology, Atlanta, US
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 (creator_code:org_t)
Elsevier BV, 2022
2022
English.
In: Nano Energy. - : Elsevier BV. - 2211-2855 .- 2211-3282. ; 100
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Human-computer interaction (HCI) strategies communicate the human mind and machine intelligence based on different devices and technologies. The majority of HCI strategies assume normal physical conditions that limit accessibility for users with disabilities. Certain products, such as Braille keyboards, work fine for people with specific disabilities. However, a more general HCI strategy that can neglect users’ physical conditions would enhance the accessibility of these tools for disabled persons. Here, we report an HCI strategy that utilises triboelectricity of the human body (TEHB) for HCI. The TEHB can be generated by many parts of the human body, eliminating the obstacles imposed by physical function disabilities. Such an HCI approach has been used for text inputs, graphical inputs, and mimicked mouse functions. With the assistance of deep learning, an accuracy of approximately 98.4 % is achieved for text inputs obtained directly from handwriting. Our findings provide a new approach for HCI and demonstrate the feasibility of multiple interaction modes. 

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)

Keyword

Graphical input
Human body
Human-computer interactions
Mouse functions
Text inputs
Triboelectricity

Publication and Content Type

ref (subject category)
art (subject category)

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