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Analyzing the Desig...
Analyzing the Design of Telecollaboration in Second Life Using Activity Theory
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- Deutschmann, Mats, 1964- (author)
- Umeå universitet,Institutionen för språkstudier,engelska
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- Molka-Danielsen, Judith (author)
- Molde University, Molde, Norway
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- Panichi, Luisa (author)
- Pisa University, Pisa, Italy
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(creator_code:org_t)
- 1
- Hershey : Information Science Reference, 2011
- 2011
- English.
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In: Teaching and Learning in 3D Immersive Worlds. - Hershey : Information Science Reference. - 9781609605179 - 9781609605186 ; , s. 151-168
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Abstract
Subject headings
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- Internationally, Second Life (SL) has in recent years become accepted as a platform for innovative educational activities at many universities. One such activity includes ways of enabling students coming in contact with other students in so-called telecollaboration. Using an Activity Theoretical model, the present case study describes the design and initial implementation of a telecollaborative learning activity between four universities in Second Life. The four student groups were all attending quite different programs and the main challenges encountered were that of accommodating the different needs taking the diverse motivational objectives of each group into account, and making use of affordances the tool (SL) in this pursuit.
Subject headings
- HUMANIORA -- Språk och litteratur -- Studier av enskilda språk (hsv//swe)
- HUMANITIES -- Languages and Literature -- Specific Languages (hsv//eng)
Keyword
- activity theory
- telecollaboration
- language learning
- Second Life
Publication and Content Type
- ref (subject category)
- kap (subject category)
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